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texture missing in latest version

Posted: 06.06.2019, 11:50
by room217au
Trying out lastest version of WS4800 and interior options have texture missing.
ats_20190605_230730_00.png

Posted: 06.06.2019, 21:02
by Admin-RTA
Hello
Set above part1 or replace materials in part1.
FIX_WS4800_texture_missing_Interior.zip

Posted: 07.06.2019, 06:59
by room217au
I found the problem. The files are not missing. They are simply different filename.

Existing in WS4800 original folder:
model_10_sofa_look1.mat

File you sent:
model_10_sofa_Look1.mat

Obviously Model Descriptor file is look for uppercase "L" in filename.
Same for all files you sent. I simply renamed original files and all was good.

Apparently game engine is VERY particular :smile:

Thanks much :)

Posted: 07.06.2019, 07:37
by Admin-RTA
room217au, zmodeler often changes the name to a capital letter. And this problem often arises with look1, look2 etc

Posted: 07.06.2019, 11:51
by room217au
Yep. Once I looked at game.log and compared filenames, it was easy.

Are you sure that Zmodeler doesn't inflate PMG sizes?
I imported WS4800 truck.pmg to Blender and got these errors/warnings.
ws4800_error_warning.png

Posted: 07.06.2019, 13:06
by Admin-RTA
We do not use blender
We work in a zmodeler and we have no problems.

Posted: 08.06.2019, 04:56
by room217au
I'm thinking that Zmodeler maybe has different shader presets?
The [aux] presets exist in Blender. It's just a matter of figuring out how to change it in Blender :)

Posted: 15.06.2019, 09:27
by madaz75
Just got ATS_RTA-Mods_WS4800_v3.4 and installed.

Noticed a couple missing textures for the Digital Gauges in Driving View, and the Sleeper Cab Pillow in External Camera.
All worked fine with Version 3.3, but after update these problems appear.

Using the Default Launcher (Not DX11). I havn't applied and tested the FIX_WS4800_texture_missing_Interior file from a few posts earlier yet.
Will test that as soon as I've posted this.


Thank you Team, It's still a great truck to drive.

Posted: 15.06.2019, 13:45
by Admin-RTA
madaz75, Hello. There are no such errors in version 3.4
You probably changed the model?

Posted: 15.06.2019, 15:56
by madaz75
Admin-RTA wrote:madaz75, Hello. There are no such errors in version 3.4
You probably changed the model?

No changes, as downloaded off the Mega.
Just copied the files over, deleated V3.3, and enabled V3.4 in themod manager.

When I swapped back to V3.3 the Digital gauges, and the Pillow textures were back.

Ingame I'll sell, and rebuy the truck and see what happens.

Posted: 15.06.2019, 21:01
by madaz75
Update...

Sold the truck ingame, Saved.
Started game, and removed the mod from the Mod Manager, and continued loading when given the "Missing Mod" warning. Then Saved and Quit.
Deleated Mod from Mod Folder, then Started game again.
Got into game, no WS 4800 at all in game.
Saved and Quit.

Copied mod from Unzipped file Downloaded from Mega into Mod Folder without edit (I don't know how to edit mods. I can only install and activate.. I'm not a smart person)
Started game and when Activating Mod in Mod Manager I noticed Part 1 is Version 3.3 ingame, not V3.4.
Where parts 2 and 3 are V3.4.

Attached is a pic showing Part 1 V3.4 in Mod, and Download Folders, but showing as V3.3 in Mod Manager. As well as the updated Game.Log after making these changes

Still can not figure out what is causing this problem.
I'll just go back to V3.3 for now

Posted: 15.06.2019, 21:48
by room217au
@madaz75
this is the contents of my manifest file for WS4800 v3.4 for ATS:
This is where Mod Manager gets truck version info from.

Code: Select all

SiiNunit
{
mod_package : .package_name
{
   package_version:       "3.4"

    display_name:          "ATS_RTA-Mods_WS4800_v3.4_part1"

    author:             "RTA-Mods"

    category[]:          "truck"

    icon:                "4800w.jpg"

    description_file:       "mod_description.txt"
}
}


Added after 1 minute 10 seconds:
@madaz75
this is the contents of my manifest file for part1 of WS4800 v3.4 for ATS:
This is where Mod Manager gets truck version info from.

Code: Select all

SiiNunit
{
mod_package : .package_name
{
   package_version:       "3.4"

    display_name:          "ATS_RTA-Mods_WS4800_v3.4_part1"

    author:             "RTA-Mods"

    category[]:          "truck"

    icon:                "4800w.jpg"

    description_file:       "mod_description.txt"
}
}

Posted: 15.06.2019, 22:08
by madaz75
room217au wrote:@madaz75
this is the contents of my manifest file for part1 of WS4800 v3.4 for ATS:
This is where Mod Manager gets truck version info from.

Ok, i unzipped the Part 1 V3.4 fole to a folder and opened the Manifest file.
This is what I got.
I'd edit it to read the same as yours (Copy/Paste/Save on Exit), But then I don't know how to repack the whole folder as a .SCS file.

Somehow I doubt that would fix my missing textures problem.

Posted: 17.06.2019, 17:49
by room217au
madaz75
an .scs file is simply a .zip file.
You can use WinZip to pack the folder as an archive.
Just change the extension to .zip afterwards.
ATS and ETS2 accept .zip files natively.

Never archive any audio files (.ogg) with any compression. ATS and ETS2 get upset.

Posted: 18.06.2019, 04:07
by madaz75
room217au wrote:an .scs file is simply a .zip file.
You can use WinZip to pack the folder as an archive.
Just change the extension to .zip afterwards.
ATS and ETS2 accept .zip files natively.

Oh wow, I learned something today.
Cheers for that.

Posted: 18.06.2019, 04:25
by room217au
You can even just put the entire mod, in a subfolder, in its normal folder structure, directly into the mod folder.
It is essentially for production purposes but still works and allows you to edit .sii files, or replace dds files or whatever without having to pack and re-pack an archive everytime you change something. The subfolder is the name of the resulting mod.