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texture missing in latest version
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Topic authorroom217au
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texture missing in latest version
Trying out lastest version of WS4800 and interior options have texture missing.
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Two wrongs don't make a right, but three lefts.. do.
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Topic authorroom217au
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I found the problem. The files are not missing. They are simply different filename.
Existing in WS4800 original folder:
model_10_sofa_look1.mat
File you sent:
model_10_sofa_Look1.mat
Obviously Model Descriptor file is look for uppercase "L" in filename.
Same for all files you sent. I simply renamed original files and all was good.
Apparently game engine is VERY particular
Thanks much :)
Existing in WS4800 original folder:
model_10_sofa_look1.mat
File you sent:
model_10_sofa_Look1.mat
Obviously Model Descriptor file is look for uppercase "L" in filename.
Same for all files you sent. I simply renamed original files and all was good.
Apparently game engine is VERY particular
Thanks much :)
Two wrongs don't make a right, but three lefts.. do.
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Topic authorroom217au
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Yep. Once I looked at game.log and compared filenames, it was easy.
Are you sure that Zmodeler doesn't inflate PMG sizes?
I imported WS4800 truck.pmg to Blender and got these errors/warnings.
Are you sure that Zmodeler doesn't inflate PMG sizes?
I imported WS4800 truck.pmg to Blender and got these errors/warnings.
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Two wrongs don't make a right, but three lefts.. do.
- madaz75
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Just got ATS_RTA-Mods_WS4800_v3.4 and installed.
Noticed a couple missing textures for the Digital Gauges in Driving View, and the Sleeper Cab Pillow in External Camera.
All worked fine with Version 3.3, but after update these problems appear.
Using the Default Launcher (Not DX11). I havn't applied and tested the FIX_WS4800_texture_missing_Interior file from a few posts earlier yet.
Will test that as soon as I've posted this.
Thank you Team, It's still a great truck to drive.
Noticed a couple missing textures for the Digital Gauges in Driving View, and the Sleeper Cab Pillow in External Camera.
All worked fine with Version 3.3, but after update these problems appear.
Using the Default Launcher (Not DX11). I havn't applied and tested the FIX_WS4800_texture_missing_Interior file from a few posts earlier yet.
Will test that as soon as I've posted this.
Thank you Team, It's still a great truck to drive.
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- madaz75
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Admin-RTA wrote:madaz75, Hello. There are no such errors in version 3.4
You probably changed the model?
No changes, as downloaded off the Mega.
Just copied the files over, deleated V3.3, and enabled V3.4 in themod manager.
When I swapped back to V3.3 the Digital gauges, and the Pillow textures were back.
Ingame I'll sell, and rebuy the truck and see what happens.
- madaz75
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Update...
Sold the truck ingame, Saved.
Started game, and removed the mod from the Mod Manager, and continued loading when given the "Missing Mod" warning. Then Saved and Quit.
Deleated Mod from Mod Folder, then Started game again.
Got into game, no WS 4800 at all in game.
Saved and Quit.
Copied mod from Unzipped file Downloaded from Mega into Mod Folder without edit (I don't know how to edit mods. I can only install and activate.. I'm not a smart person)
Started game and when Activating Mod in Mod Manager I noticed Part 1 is Version 3.3 ingame, not V3.4.
Where parts 2 and 3 are V3.4.
Attached is a pic showing Part 1 V3.4 in Mod, and Download Folders, but showing as V3.3 in Mod Manager. As well as the updated Game.Log after making these changes
Still can not figure out what is causing this problem.
I'll just go back to V3.3 for now
Sold the truck ingame, Saved.
Started game, and removed the mod from the Mod Manager, and continued loading when given the "Missing Mod" warning. Then Saved and Quit.
Deleated Mod from Mod Folder, then Started game again.
Got into game, no WS 4800 at all in game.
Saved and Quit.
Copied mod from Unzipped file Downloaded from Mega into Mod Folder without edit (I don't know how to edit mods. I can only install and activate.. I'm not a smart person)
Started game and when Activating Mod in Mod Manager I noticed Part 1 is Version 3.3 ingame, not V3.4.
Where parts 2 and 3 are V3.4.
Attached is a pic showing Part 1 V3.4 in Mod, and Download Folders, but showing as V3.3 in Mod Manager. As well as the updated Game.Log after making these changes
Still can not figure out what is causing this problem.
I'll just go back to V3.3 for now
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Topic authorroom217au
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@madaz75
this is the contents of my manifest file for WS4800 v3.4 for ATS:
This is where Mod Manager gets truck version info from.
Added after 1 minute 10 seconds:
@madaz75
this is the contents of my manifest file for part1 of WS4800 v3.4 for ATS:
This is where Mod Manager gets truck version info from.
this is the contents of my manifest file for WS4800 v3.4 for ATS:
This is where Mod Manager gets truck version info from.
Code: Select all
SiiNunit
{
mod_package : .package_name
{
package_version: "3.4"
display_name: "ATS_RTA-Mods_WS4800_v3.4_part1"
author: "RTA-Mods"
category[]: "truck"
icon: "4800w.jpg"
description_file: "mod_description.txt"
}
}
Added after 1 minute 10 seconds:
@madaz75
this is the contents of my manifest file for part1 of WS4800 v3.4 for ATS:
This is where Mod Manager gets truck version info from.
Code: Select all
SiiNunit
{
mod_package : .package_name
{
package_version: "3.4"
display_name: "ATS_RTA-Mods_WS4800_v3.4_part1"
author: "RTA-Mods"
category[]: "truck"
icon: "4800w.jpg"
description_file: "mod_description.txt"
}
}
Two wrongs don't make a right, but three lefts.. do.
- madaz75
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room217au wrote:@madaz75
this is the contents of my manifest file for part1 of WS4800 v3.4 for ATS:
This is where Mod Manager gets truck version info from.
Ok, i unzipped the Part 1 V3.4 fole to a folder and opened the Manifest file.
This is what I got.
I'd edit it to read the same as yours (Copy/Paste/Save on Exit), But then I don't know how to repack the whole folder as a .SCS file.
Somehow I doubt that would fix my missing textures problem.
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Topic authorroom217au
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madaz75
an .scs file is simply a .zip file.
You can use WinZip to pack the folder as an archive.
Just change the extension to .zip afterwards.
ATS and ETS2 accept .zip files natively.
Never archive any audio files (.ogg) with any compression. ATS and ETS2 get upset.
an .scs file is simply a .zip file.
You can use WinZip to pack the folder as an archive.
Just change the extension to .zip afterwards.
ATS and ETS2 accept .zip files natively.
Never archive any audio files (.ogg) with any compression. ATS and ETS2 get upset.
Two wrongs don't make a right, but three lefts.. do.
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Topic authorroom217au
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You can even just put the entire mod, in a subfolder, in its normal folder structure, directly into the mod folder.
It is essentially for production purposes but still works and allows you to edit .sii files, or replace dds files or whatever without having to pack and re-pack an archive everytime you change something. The subfolder is the name of the resulting mod.
It is essentially for production purposes but still works and allows you to edit .sii files, or replace dds files or whatever without having to pack and re-pack an archive everytime you change something. The subfolder is the name of the resulting mod.
Two wrongs don't make a right, but three lefts.. do.
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