Whenever I apply airbrush paintjobs to the maxicube, the artwork is stretch both horizontally and vertically.
I believe I've discovered why.
The amount the artwork is stretched is exactly the same distance as the chrome/alloy edges of the trailer box.
What I think has happened is that when the UVs were placed as "islands" in the UV map to be exported, the shape included the entire side of the box and not only the painted surfaces.
The back doors should be two separate parts as well. Currently, any image placed on the back is "split" in two.
With a bit of mucking around I got this artwork to 'sit' kinda okay.
The other thing is, looking through the def files for the Maxicube when trying to figure out which file was which, I noticed this.
Located in: "def/vehicle/trailer_owned/rta.box/paint_job/accessory"
The "custom1" folder in that path does not exist. Not even in SCS Game files.
Interestingly enough, the template for the Maxicube is only 2048x1024 in size.
Why would these paths/files need to exist?
Is it for some future update or explansion?
I make no criticism you understand. I'm just curious.
Code: Select all
paint_job_mask: "/vehicle/trailer_owned/upgrade/paintjob/scs_box/custom1/pjm_at_0x6144_size_4096x2048.tobj"