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Few skins for RTA trucks

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room217au
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Unread post #121by room217au » 01.11.2018, 01:12

Admin-RTA wrote:set above part 2 in the mod manager
Thank you.
I use "-force_mods" switch in launch options, which disables Mod Manager so I unpacked your fix and replaced the truck's original files with them.
All good.
The colour on the wings is a different yellow. Not sure why. I also need to re-arrange parts of my skin but that's okay.
The skin appears as it should now. Cheers.
Image

Added after 3 minutes 49 seconds:
TommoK200 wrote:Have you put the gridskin over it to see if numbers are duplicated? Seem to remember the rear fenders were duplicated somewhere else.
See the fix a couple of posts above.

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PvtStash
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Unread post #122by PvtStash » 02.11.2018, 16:01

TommoK200 wrote:@PvtStash ok finally I've got it finished, can you check it out and if you're happy I'll complete the right hand side and get it all uploaded for you :) I've had to use some artistic license on this one compared to the T904 picture I was using as a reference but it will be as close as possible. I'll also open it up to for everyone to use once it's fully ready!

Imageats_20181027_181218_00 by Tom TruckSim, on Flickr

Happy trucking all

My apologies mate, real life got in the way. Looking at the pictures I would say that is more than good enough, looks better than the real 904 we have. Top job bud and again, sorry I took so long to reply. As always thank you for taking the time to do these skins. :)

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TommoK200
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Unread post #123by TommoK200 » 03.11.2018, 14:02

No worries mate, packs all live on both ATS and ETS2 workshops, enjoy everyone :)

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PvtStash
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Unread post #124by PvtStash » 04.11.2018, 05:36

Awesome mate, thanks heaps for this. :)

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TommoK200
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Unread post #125by TommoK200 » 05.01.2019, 20:04

Happy New Year all!! For 2019 I've done a retro looking skinpack for the 359. The skins will work on both the Daycab and 36 Sleeper that looks so great:
Imageats_20190101_131450_00

Imageats_20190101_131537_00

Imageats_20190101_131529_00

Imageats_20190101_131516_00

Imageats_20190101_131522_00

Imageats_20190101_131509_00

Imageats_20190101_131459_00

Happy trucking all

Tommo

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RickEggers
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Unread post #126by RickEggers » 06.01.2019, 05:47

Great skins for the 359!

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Jasonxr6t
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mack superliner template help

Unread post #127by Jasonxr6t » 06.01.2019, 10:40

please help with template, sun visor and rear wheel arches. cannot paint visor and wheel arches yellow. they keep showing up blue not yellow. shown in pictures
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TommoK200
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Unread post #128by TommoK200 » 06.01.2019, 14:47

@Jasonxr6t

I use Gridskin (https://atsmods.lt/?s=gridskin) to figure out where bits are on the template. Just take the dds from the ats.lt link and drop it over any template you are using.

I did it for the MACK and only one of the visors looks to be paintable a different colour from the base colour of your skin:

Imageats_20190106_113653_00 by Tom TruckSim, on Flickr

The numbers you are looking for are around grid 255/256 etc.

The wings and the visor with "MACK" put into it don't look like they've been mapped to a template yet because they just go purple (the base colour of my gridskin) and have no numbers.

I am sure they will come with time :)

Imageats_20190106_113720_00 by Tom TruckSim, on Flickr

Tommo

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Jasonxr6t
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Unread post #129by Jasonxr6t » 06.01.2019, 20:31

Thanks for your help Tommo :class:

Added after 1 hour 3 minutes:
version 3.2
in version 3.2 all unpaintable areas seem to be paintable. also we have head rack and mudflaps on bullbar and in version 4.0 and 4.1 arnt paintable.
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TommoK200
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Unread post #130by TommoK200 » 06.01.2019, 21:50

How odd, maybe something was missed when getting it to 1.33? Have to see what RTA day about it!

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wombat457
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Unread post #131by wombat457 » 08.02.2019, 16:50

Tommo, just got around to taking a closer look at the forums and found your thread ... great work and information mate! :class:

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Bomberman82
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Unread post #132by Bomberman82 » 16.03.2019, 00:58

Sry, when i asking but is there a way to have a skin for the ownable Maxcube Trailer???

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TommoK200
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Unread post #133by TommoK200 » 16.03.2019, 02:53

This isn't the correct way, but I replaced plann2.dds in \vehicle\trailer_eu\maxicube\ with my company paint. This replaces the base skin of the trailer, for me it might've worked ok because my trailer skin base was white not sure if it works for any other colours;

Imageets2_20190315_234515_00 by Tom TruckSim, on Flickr

I imagine Wombat, Room217au or Geronimo_Express will know better.

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room217au
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Unread post #134by room217au » 16.03.2019, 03:07

Tommo's idea just above is the easiest way.
To make a stand-alone skin requires the inclusion of def/material/workshop icons/tobj editing blah blah.
I really hope the "new guy" doing templates at RTA comes up with a custom 4096x4096 for ownable trailers/trucks.
THAT would be considerably better.
Two wrongs don't make a right, but three lefts.. do.

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Bomberman82
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Unread post #135by Bomberman82 » 18.03.2019, 04:58

TommoK200 wrote:This isn't the correct way, but I replaced plann2.dds in \vehicle\trailer_eu\maxicube\ with my company paint. This replaces the base skin of the trailer, for me it might've worked ok because my trailer skin base was white not sure if it works for any other colours;

Imageets2_20190315_234515_00 by Tom TruckSim, on Flickr

I imagine Wombat, Room217au or Geronimo_Express will know better.

Thank you very much i got a make thx to your tipps.

Image

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TommoK200
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Unread post #136by TommoK200 » 11.06.2019, 00:08

Hey all,

With 1.35 just released I'm checking my skins as RTA release the updated trucks. So far only the K108 skins need some readjusting around the cabback which I have in my plan, but real life is abit busy right now. Just know I am on it! :smoke:

I've updated one of my MACK skins to ensure it's conflicting with the new bits of the template, all the other MACK skins look fine as far as I can see.

Haven't testing the Pb359 or DX11 stuff yet but will get to it.

Thanks

Tommo

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wombat457
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Unread post #137by wombat457 » 11.06.2019, 08:40

Tommo,

I just got the ETS 1.35 K108 and am waiting to update my ETS from V 1.34 to 1.35. When you did that, did you have any issues with any of the 1.34 stuff or any added mods you had for 1.34? In short, anything you can think of that I might need to be aware of when going from ETS 1.34 to ETS 1.35?

So far, all of my 1.34 trucks and skins work fine in ATS 1.35 BUT a few mods don't want to play with it.
Cheers Mate ...
Tony

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TommoK200
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Unread post #138by TommoK200 » 11.06.2019, 10:06

I removed all graphic, trailers and traffic mods before I pressed the update. I run scs trucks mostly now in ets2 so they weren’t a problem but mod trucks too. Save then update.

If you use Ravens fine templates for ownable scs trailers you’ll need to update the sii file in his topic.

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Unread post #139by wombat457 » 11.06.2019, 20:54

Tommo,
Thanks mate and thanks for the tip re the scs ownerable trailers. I only use RTA Trucks but the scs ownerable trailers could be of interest as I just can't figure out (successfully) how to get the RTA Ownerable Trailers into the game :sad:
Cheers Mate ...
Tony

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TommoK200
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Unread post #140by TommoK200 » 16.06.2019, 00:57

Hi everyone,

Earlier today I made the following updates for the K108 skins affected by the change in template:

K108 Retro - adjusted to new template
K108 Australian Native Landscapes - adjusted to new template, added a few details
K108 Elliotts Landscape Supplies - adjusted to new template, tidied up the details, adjusted the miss-matched sides, adjusted the door logo's for the no window cab type, made it metallic*
T908 Elliotts Landscape Supplies - adjusted details, made it metallic*

*(make sure you have an RTA truck that's DX11 updated, for example DX11 in ATS it shows black, but DX11 in ETS2 for the K108 is working, everything works fine in DX9 on both games)

Happy trucking all:
Imageets2_20190615_214935_00 by Tom TruckSim, on Flickr

Tommo


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