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ETS2 studio for RTA

Posted: 24.03.2018, 20:07
by Admin-RTA
Kenworth T908
variant: Cab_a_eu
variant: Cab_a_uk
variant: Cab_b_eu
variant: Cab_b_uk
variant: Cab_c_eu
variant: Cab_c_uk
variant: Cab_d_eu
variant: Cab_d_uk
name ken908

Kenworth T609
variant: Cab_c_eu
variant: Cab_c_uk
variant: Cab_d_eu
variant: Cab_d_uk
name kw_t609

Kenworth k200
variant: a_cabin
variant: b_cabin
name ken200

Kenworth k108
variant: a_cabin
variant: b_cabin
name ken108

variant: a_cabin
variant: b_cabin
name 4800w
example_mack_ets2 studio .png

Mack Superliner
variant: b_cabin
variant: m_cabin
name liner
ets2 studio ws4800.png

Volvo FH 16
variant: cabin_8x4
variant: cabin_4x2
name volvo.fh_fh16

Renault T
variant: Cab_eu
variant: Cab_uk
variant: Cab_low_eu
variant: Cab_low_uk
name renot


Posted: 26.03.2018, 06:30
by Mikeb744
Thank you

Posted: 31.03.2018, 22:41
by mad_kiwi1

Posted: 31.03.2018, 22:43
by Admin-RTA

Double trailers

Posted: 20.05.2018, 02:23
by speedy210380
Can anyone tell me how to get the doubles into ets2 studio please??

Posted: 20.06.2018, 13:04
by ando120
speedy210380 wrote:Can anyone tell me how to get the doubles into ets2 studio please??

I'd also like to know how to put my own logos onto the double trailers

Posted: 21.06.2018, 08:55
by Woha
I would recommand to check the files. You talk about Muddguard logos?

Posted: 24.06.2018, 09:13
by ando120
Woha wrote:I would recommand to check the files. You talk about Muddguard logos?

Nah mate, wanting to put the logos onto the fridge B double trailer set, try and mimic Toll's trailers and make it realistic if you know how?

Posted: 24.06.2018, 18:06
by TommoK200
@ando120 what do you mean? Paint them like the below for example?

Imageats_15255 by Tom TruckSim, on Flickr

Posted: 29.06.2018, 15:06
by ando120
TommoK200 wrote:@ando120 what do you mean? Paint them like the below for example?

Imageats_15255 by Tom TruckSim, on Flickr

yes, exactly like that! with my own design

Posted: 30.06.2018, 01:50
by TommoK200
Hi Ando,

Ok so I cheat in some ways, but I've put both methods below.

Firstly you have to understand the relationships between the templates contained within the mods. So here is how they reflect, it's also worth noting that the scale between the templates are different, so if you copy it over to the other template you'll have to adjust the size.

ImageRTA doubles Step 1

Now you know which box you are doing you then just paint them in whatever program you like and save them whatever name you like (at this stage) - you could be "ando's small box 1" for example.

Then you need to save them as .dds file types to put them into the game (like any other skin). You need to name them correctly;

If you open part one of the trailer files and navigate to:
you get to the default skin locations. These are the base game skins;
ImageRTA doubles Step 3

What you do is save them as the dds name of the company you want to replace in game (remember to keep them both in the same company ;) )
You'll save each template as either "t_[ in game company name]" <- for the large box "d_[ in game company name]" <- for the small box (refer back to the first picture)

ImageRTA doubles Step 2

for the Elliotts one's I did I saved them over the Bushnell in game company.
ImageRTA doubles Step 4

Method #1 (the lazy way)

You can copy the files into the mod folder, just navigate back to vehicle/trailer/company and then drag and drop your dds files into the mod (remember to choose "store" in the compression method)
ImageRTA doubles Step 7

Method #2 (separate mod)

Ok so you've created your dds files and saved them as the ingame company version (e.g. t_42print). You then create the mod like you would if you are putting it on the workshop.

1. Create a folder called "my mod"
2. In my mod Create a folder called "vehicle"
3. In vehicle Create a folder called "trailer"
4. In trailer Create a folder called "company"
5. In company add in your .dds paintjob files, if you've done 1 skin you should have 2x dds files (one for the smaller boxes and one for the larger box)
6. Then copy the .tobj files from part one of the mod
Your "my mod" folder should look like this:
ImageRTA doubles Step 5

Then add in your manifest/mod_image/mod description like any other mod and zip it up
ImageRTA doubles Step 6

Once that is done remember to put it a higher priority than the doubles trailer mods.


Posted: 23.08.2018, 21:24
by Admin-RTA
Example_Renault T Skin.rar

Posted: 01.01.2019, 20:06
by loulou54
Bonjour à tous, pour commencer bonne année 2019 à vous.

Voila je viens d’acquérir un Renault Range T et je souhaiterai rentrer le camion dans ETS2 Studio pour créer mes skins, mais cela ne fonctionne pas. Je rentre bien les données communiquées sur le site, j'exporte dans le dossier mod et je l'active dans le gestionnaire de mod, mais dans le jeu celui-ci n'apparait pas.

Est ce que quelqu'un à une idée d'ou peut provenir le problème?

En vous remerciant

Posted: 02.04.2019, 22:54
by wombat457

If you go to the RTA Truck Site run your cursor over the "MODDING" heading then "Modding" then click on ETS2 Studio, the correct details for the Renault T are in there. You might have to scroll down to find them but they are there and they do work.

Added after 1 minute 53 seconds:
Or, you could just click the following link to take you to where you need to be :)

The Renault T information/details are at the bottom of the page.

pete 359

Posted: 25.05.2019, 02:27
by PlowBoy9869
the one on the site is not current and flat doesnt work... can that get updated please?

Posted: 25.05.2019, 03:06
by room217au
Mods Studio, as it's known now, is currently being re-written. No release date as yet.

Posted: 05.10.2019, 09:19
by Auzzie_Games
Can anyone help me make skins for the Bdouble trailers