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Wombat457 Skins

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TommoK200
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Unread post #41by TommoK200 » 18.02.2019, 20:38

Nice detail work, always the bit I find the hardest

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wombat457
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Unread post #42by wombat457 » 18.02.2019, 21:06

Thank you Tommo, means a lot to me.

The hard part for me is coming up with the design and getting the coloring to look "natural and realistic". I don't think I have succeeded in accomplishing either as yet.

What part of the detail work do you find hard?

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wombat457
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K 108 Highway

Unread post #43by wombat457 » 19.02.2019, 00:25

Image

Image

Image

Image
Cheers Mate ...
Tony

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TommoK200
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Unread post #44by TommoK200 » 19.02.2019, 01:33

It's the little tribal logo's that I find the hardest, so difficult to get the shapes right click into the picture below to see what I mean (I didn't want to make it bigger on your thread);
Imageats_17641 by Tom TruckSim, on Flickr

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wombat457
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Unread post #45by wombat457 » 19.02.2019, 02:36

Tommo,

Personally, I don't see anything wrong with the truck at all - it looks first class to be honest. IF there is a problem with it, detail wise, I can't see it :think:
Cheers Mate ...
Tony

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K108 Family Inheritance

Unread post #46by wombat457 » 19.02.2019, 09:04

Stupidly, I deleted the photo of the actual truck so you'll have to take my word for it that this is an actual truck:

Image

Image

Image

Added after 16 minutes 52 seconds:
Found it
:weirdface: :weirdface:

Image
Cheers Mate ...
Tony

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Unread post #47by SirAeleon » 19.02.2019, 18:02

Hi,

just a question for Tommo and Wombat: I admire your work a lot, the skins that you create look fantastic! I can see that most of them (if not all) are inspired by actual trucks/painting schemes.

But to my personal liking, I would more often than not change the color of these skins. So question is: is it maybe possible, to make the base color customizable? So that the design of the stripes is kept, but the colors can vary? Or maybe (dreaming :smile: ) to have a metallic option for the base color?

best

Chris

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Unread post #48by wombat457 » 19.02.2019, 19:46

SirAeleon wrote:Hi,

just a question for Tommo and Wombat: I admire your work a lot, the skins that you create look fantastic! I can see that most of them (if not all) are inspired by actual trucks/painting schemes.

But to my personal liking, I would more often than not change the color of these skins. So question is: is it maybe possible, to make the base color customizable? So that the design of the stripes is kept, but the colors can vary? Or maybe (dreaming :smile: ) to have a metallic option for the base color?

best

Chris

Sir Aeleon,

So far as I know there is a way to make the "base color" customizable; however, I believe that only applies to the "base color" and doesn't effect the coloring of the stripes.

Metallic skins would be great, if only I knew how to make them. If anyone can give some guidance on saving a skin as Metallic that would be great. From what I understand, a Metallic paint (skin) requires special additional files.

In so far as my skins are concerned though, if you like the design of any of them BUT would like different colors then you can PM me and I would be more than happy to redo the particular skin with YOUR color scheme and send you the file.

Not much help I'm afraid but perhaps Tommo, room27au or Geronimo Express can give you/us more information.
Cheers Mate ...
Tony

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TommoK200
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Unread post #49by TommoK200 » 19.02.2019, 20:04

Wombat
https://youtu.be/MR7QeRYPrAQ
Here is Lucasi’s video on how to make things metallic.

SirAeleon, as wombat says there is a way to have options on the mask but I’ve never learnt how I’m afraid as I prefer to match the real life ones as much as possible. I have done metallic ones (trans Australian for example) but then I also set those to the right colour so not sure if that stops you having a custom colour

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room217au
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Unread post #50by room217au » 20.02.2019, 02:35

Alpha channels, baby. Alpha channels.
This is the unseen 'mask' that allows other colours to show through or not.
Lucasi's video shows how to do it.
Two wrongs don't make a right, but three lefts.. do.

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Unread post #51by room217au » 20.02.2019, 06:12

Template for K200 needs work.
Still can't paint mudguards (rear fenders) even though they are present on the template.
Two wrongs don't make a right, but three lefts.. do.

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Metallic V's Normal?

Unread post #52by wombat457 » 20.02.2019, 06:53

So, the question re creating skins using Metallic Paint got me thinking ... While the posted video link is comprehensive, I found a visual guide that is easy, straight forward and appears) to work; at least when I put the Metallic settings into ETS2 the skin was exported and showed in the game.

Bottom line is this, I redid one of my skins with the Metallic Settings and see absolutely NO difference between it and the Non Metallic versions:

Normal Skin (Non Metallic) -
Image

Metallic Version -
Image

I don't see a bit of difference???

Here is the link to the tutorial with Metal Flake .DDS:

http://sharemods.com/sx07l9bdt6lm/Metallic_Paintjob_Tutorial.rar.html
Cheers Mate ...
Tony

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wombat457
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K T908 Metallic

Unread post #53by wombat457 » 20.02.2019, 09:58

Image

Image

Image

Not even sure if I like it :sad:
Cheers Mate ...
Tony

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Unread post #54by Geronimo_Express » 20.02.2019, 09:59

Hi Wombat,
if you're using ETS Studio to output your mod file for a metallic paintjob there is a bug which prevents metallic from showing up. You'll need to open the def file that ETS Studio created and edit line #27: "flipflake: false" and change it to: "flipflake: true"

If you want to change the size of the metallic flakes or the distance between the individual flakes you can edit lines #33 & 34 which are "flake_uvscale" and "flake_density" respectively. The line "flake_shininess" controls the reflectivity of the metallic flake, if set too high you'll notice that it creates a blooming effect across the curved edges which will tend to blow out your colour. :wink:

Cheers
Ian
OziModz Custom Mods
https://ozimodz.com

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wombat457
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Unread post #55by wombat457 » 20.02.2019, 10:01

Thanks Ian, appreciate the advice and help. :class:

I'll make the changes for the above truck and see what happens.

Added after 15 minutes 18 seconds:
Ian,

Made the changes in the def file and the skin didn't show in Mod Manager or the Dealership? Changed the "Flipflake" back to false and the truck reappeared?
Cheers Mate ...
Tony

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room217au
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Unread post #56by room217au » 20.02.2019, 12:45

I haven't used ETS2 Studio - other than the TOBJ Editor - for years now because I have a couple of 'stock' def files where I just change the unit name and other unique parameters.
Take from this what you will:

Code: Select all

SiiNunit
{
accessory_paint_job_data : austflag.ken200.paint_job
{
   name: "Aussie Flyer"
   price: 1
   unlock: 0
   icon: "austflag"
   base_color: (0.0, 0.0, 0.0)
   stock: false
   flipflake: true
   airbrush: true

   paint_job_mask: "/vehicle/truck/upgrade/paintjob/austflag.tobj"   
   
   flip_color: (0.15, 0.15, 0.15)
   flake_color: (1, 1, 1)

   flip_strength: 0.93
   flake_uvscale: 20
   flake_density: 0.6
   flake_shininess: 30
   flake_clearcoat_rolloff: 5

   flake_noise: "/material/custom/flake_noise.tobj"

   base_color_locked: false
   flip_color_locked: false
   flake_color_locked: false

   alternate_uvset: false

}
}


NB:
Where "Aussie Flyer" and "austflag" are the unique parameters, with "ken200" being the unit name.
Two wrongs don't make a right, but three lefts.. do.

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Unread post #57by Geronimo_Express » 20.02.2019, 12:49

It makes no sense why changing the "flipflake" from "false" to "true" would stop the paint mod showing up completely :insane:

Here's a working metallic def file from my K200 Prestige Metallic paintwork which you can try, just change the text "paintname" to whatever your internal name is for your paintwork.

Edit: room217au was too quick for me :class:
OziModz Custom Mods
https://ozimodz.com

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Unread post #58by room217au » 20.02.2019, 12:52

The def file above lets you have graphics (bitmaps) on your truck as well as metallic paint.. thus..
Image

Added after 1 minute 30 seconds:
Geronimo_Express wrote:Edit: room217au was too quick for me :class:
snap!

Added after 2 minutes 4 seconds:
If airbush = false .. flipflake cannot be true??? would that be it?

Added after 14 minutes 19 seconds:
Make: Kenworth
Model: K200
Power: 720hp TwinTurbo MP10 (4130Nm@1600RPM)
Trans: Spicer 24sp with dual overdrive
Rubber: Michelin
Rims: Smarty's 5-hand hole Chrome

Trailer: 53ft Quad Axle Reefer (by Chris Husky aka 'Imperator3')

Image
Two wrongs don't make a right, but three lefts.. do.

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Unread post #59by Geronimo_Express » 20.02.2019, 17:03

Hi room217au,

if airbrush=false and flipflake=true it'll produce just a basic metallic paintjob without applying the skin, the same as the standard SCS "custom metallic" with the three customisable colour selector chips for base colour, metallic flake colour and flip colour. The skin will initally just look black until the colours are adjusted, so it can look like the paintjob hasn't worked at all. ( Providing that mask_r_locked, mask_g_locked, mask_b_locked and base_color_locked are also set to false). :wink:
OziModz Custom Mods
https://ozimodz.com

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wombat457
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Unread post #60by wombat457 » 20.02.2019, 21:11

Hmm, I'm going to have to look at this Metallic thing a bit closer. I changed the DEF file to mirror both the examples given by room217au above and from Geronimo Express's Metallic Skin. As soon as I do that, the skin disappears from MOD Manager and from the Dealership.

I'll try another metallic paint later tonight - start from fresh - and just modify one of the def files instead of using ETS2 and see what happens. If that doesn't work then I'll just stick to "standard paint jobs :think:
Cheers Mate ...
Tony


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