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Proposals-Wishes-bugs k 200
- Nobody3011
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Lighting Nodes
Hey guys, first thank you for this wonderful truck. i drive him in ats.
Wishes: it is possible to add some lighting nodes to add custom leds like the boremans from the steam workshop ?
ps: i´m sorry for my bad english.
Wishes: it is possible to add some lighting nodes to add custom leds like the boremans from the steam workshop ?
ps: i´m sorry for my bad english.
- Hondor1986
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- Hondor1986
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- Hondor1986
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- Hondor1986
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- TommoK200
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Hiya RTA,
Happy New Year to you guys, would you mind taking a look at the template/map for the K200 around the left side of the cab? With my skins I'm noticing alittle jump but the lines are straight in photoshop and the template doesn't show any change either;
, on Flickr
The other side of the cab is totally fine
Thanks
Tommo
Happy New Year to you guys, would you mind taking a look at the template/map for the K200 around the left side of the cab? With my skins I'm noticing alittle jump but the lines are straight in photoshop and the template doesn't show any change either;
, on Flickr
The other side of the cab is totally fine
Thanks
Tommo
- sneederbilt
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- room217au
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Interesting situation in v15.2 K200
The RHD, uk version, of both interior model and ext_interior models exist in ATS version.
Can anyone tell me why this is?
I'm reducing the model sizes with Blender and wonder if I can just delete those uk models from the ATS truck.
I understand that mats and textures and tobjs can be useful but why the models have to be there?
Thanks for any help.
The RHD, uk version, of both interior model and ext_interior models exist in ATS version.
Can anyone tell me why this is?
I'm reducing the model sizes with Blender and wonder if I can just delete those uk models from the ATS truck.
I understand that mats and textures and tobjs can be useful but why the models have to be there?
Thanks for any help.
Two wrongs don't make a right, but three lefts.. do.
- speedy210380
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- Geronimo_Express
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That's a weird one Mike, is that in v1.37?
It looks reminiscent of some of the early DX11 glitches, are there any clues in your game.log? Another possible culprit might be something gone amiss in the nVidia inspector settings, I once ended up with two concurrent sets of nVidia inspector settings in which one was pushing Open GL and the other DX, and that caused some weird stuff to happen. If you upload your game.log I can have a look through it if you like.
It looks reminiscent of some of the early DX11 glitches, are there any clues in your game.log? Another possible culprit might be something gone amiss in the nVidia inspector settings, I once ended up with two concurrent sets of nVidia inspector settings in which one was pushing Open GL and the other DX, and that caused some weird stuff to happen. If you upload your game.log I can have a look through it if you like.
- Kiwimike7
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@Geronimo_Express here's a link to my game log, this is straight after it happened today.
https://pastebin.com/syWCMwxw
Cheers
Mike
https://pastebin.com/syWCMwxw
Cheers
Mike
- Geronimo_Express
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Hi Mike,
I have read through your game.log and the only error directly relating to the loading of the K200 is a failure to load an add-on hookup array for the plates, LEDs and fog lights due to an LED data name being already in use by another mod, however this is an old issue which doesn't appear to affect the truck and wouldn't affect the rendering of the windscreen. I have a suspicion that it may be a mod conflict problem, which can even occur sometimes when other mods are not activated in the mod manager, so it can be tricky to identify.
However, there are a few things that you might like to try to see if it identifies/fixes the problem. I have listed them in the order with the easiest first:
1) It looks like you are driving a 5760x1080px monitor with a GTX 960 with 2GB of V-RAM. The rendering of glass and reflections are among the most V-RAM intensive processes for the graphics card, so it may be that the combination of a certain complexity of redraw of the image visible through the windscreen along with the detailed cab view, mirrors etc at 5760x1080px exceeds the amount of V-RAM available on the graphics card, which could perhaps result in it buffering part of the render leaving the un-rendered black patch across the windscreen. You could test this by significantly reducing your graphics quality settings in ATS and see if that alleviates the problem.
2) I have seen issues in the past after an update of the trucks where the truck already owned within the game wouldn't render correctly after the update, doing things like failing to render the metal skin of the doors. The solution in that case was to sell the existing truck and then re-buy it.
3) If the above fail to fix the problem, then I would create a new profile to test further as follows:
a) Create the new profile with all mods deactivated in the mod-manager.
b) Quit the game.
c) Temporarily remove all mods from your mod folder to a backup folder elsewhere on your hard drive.
d) Put only the new K200 into the mod folder.
e) Restart the game and activate the K200 in the mod manager, (and make sure that there are no Steam Workshop mods activated)
f) Test to see if the problem still exists.
If this fixes the issue, then you could add other individual mods to the mod folder and activate them one at a time so as to identify which of them are causing the conflict.
If not and I can be of any further help feel free to send me a PM , (it might be better than me filling up this thread with my long winded babblings)
Cheers
Ian
I have read through your game.log and the only error directly relating to the loading of the K200 is a failure to load an add-on hookup array for the plates, LEDs and fog lights due to an LED data name being already in use by another mod, however this is an old issue which doesn't appear to affect the truck and wouldn't affect the rendering of the windscreen. I have a suspicion that it may be a mod conflict problem, which can even occur sometimes when other mods are not activated in the mod manager, so it can be tricky to identify.
However, there are a few things that you might like to try to see if it identifies/fixes the problem. I have listed them in the order with the easiest first:
1) It looks like you are driving a 5760x1080px monitor with a GTX 960 with 2GB of V-RAM. The rendering of glass and reflections are among the most V-RAM intensive processes for the graphics card, so it may be that the combination of a certain complexity of redraw of the image visible through the windscreen along with the detailed cab view, mirrors etc at 5760x1080px exceeds the amount of V-RAM available on the graphics card, which could perhaps result in it buffering part of the render leaving the un-rendered black patch across the windscreen. You could test this by significantly reducing your graphics quality settings in ATS and see if that alleviates the problem.
2) I have seen issues in the past after an update of the trucks where the truck already owned within the game wouldn't render correctly after the update, doing things like failing to render the metal skin of the doors. The solution in that case was to sell the existing truck and then re-buy it.
3) If the above fail to fix the problem, then I would create a new profile to test further as follows:
a) Create the new profile with all mods deactivated in the mod-manager.
b) Quit the game.
c) Temporarily remove all mods from your mod folder to a backup folder elsewhere on your hard drive.
d) Put only the new K200 into the mod folder.
e) Restart the game and activate the K200 in the mod manager, (and make sure that there are no Steam Workshop mods activated)
f) Test to see if the problem still exists.
If this fixes the issue, then you could add other individual mods to the mod folder and activate them one at a time so as to identify which of them are causing the conflict.
If not and I can be of any further help feel free to send me a PM , (it might be better than me filling up this thread with my long winded babblings)
Cheers
Ian
- Geronimo_Express
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