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Posted: 28.06.2017, 08:29
by KENNYK108
skitzo420 wrote:i think road train signs on back need to be changed to long vehicle as its not a road train thank you
it is actually a road train anything with more than one trailer is classed as a road train in australia some trucks have "long vehicle" some have "road train" each to theyre own but yeah can be classed as just a b double or a road train depending where in australia it is.
Posted: 28.06.2017, 12:02
by 8V92
The new Southern Cross trailer is not sitting on the turntable with the T908(fifth wheel).. see pics..
Posted: 28.06.2017, 14:15
by Admin-RTA
Hello. We used the adapter in version 2.0 for scs models
20170628131135_1.jpg
20170628131120_1.jpg
20170628134556_1.jpg
20170628134443_1.jpg
Now we are finishing the tuning for other models
Posted: 29.06.2017, 09:06
by Woha
Hauled yesterday the B Trailer with Cntainer from AZ to CA and grabbed there new load + A Trailer with Tank Container.
Verry fantastic mod!
Don't know what others think about Long Vehicle Signs on B Trailer if we haul them alone like on this example...
I would post this Little wish for later updates:
Long vehicle Signs with strikethrough 1:55min you can see it with strikethrough and for example 2:20min with double Trailer. Sign Change 2:41-2:43min in vid. It's an NL Trailer so no Focus on the "Let op" I like the Long Vehicle Sign
With WS4800 I had the effect that the Trailer was minimal to deep in the saddle plate, hope you can see it on Pic.
Posted: 29.06.2017, 09:17
by Admin-RTA
Thanks for the message, we'll fix it.
We will collect the information after testing and update it to version 2.1
Posted: 25.07.2017, 17:07
by Ozric
Ozric wrote:Hello,
Is the Double Trailers 4.1 out yet??
Looking forward to making some skins.
Cheers
Still Wondering, any news on 4.1?
Cheers
Posted: 25.07.2017, 17:46
by Admin-RTA
Ozric wrote:Still Wondering, any news on 4.1?
Double-Trailers v4.1 updated to version 1.27х 1.6х the update is ready to be sent
Buy / Get The Update
Are the double trailers for ets 2 multi pivot point yet
Posted: 26.07.2017, 14:25
by Tgun12
Are the double trailers for ets 2 multi pivot point yet
Posted: 26.07.2017, 16:17
by Woha
ETS2 is atm with no double/triple possibility as far I understand as noob.
Guess you have to wait for update 1.28 to get more info
Added after 2 hours 30 minutes:EDIT: Beta for ETS2 is up
Need to drive home hehe
Posted: 28.07.2017, 03:22
by Ozric
Admin-RTA wrote:Ozric wrote:Still Wondering, any news on 4.1?
Double-Trailers v4.1 updated to version 1.27х 1.6х the update is ready to be sent
Buy / Get The Update
Thanks for the update
So how do we skin the trailers? There's no information regarding what to do.
What do we do with the UV template zip?
There's two files that look like we skin, but what do we do after that?
Where do they go etc?
What is the difference between the two uv template files?
Is one for the A trailer & one is B trailer?
Does it change all trailers to what is on the templates???
The lack of information is a bit disappointing fellas.
Posted: 28.07.2017, 09:22
by Woha
About what double you are writing Sir?
If I compare Templates and lets say Trailer Parts I am able to Skin and Change in Display RTA give us nice possibilities.
Not regular way is: simple replace an existing Skin by saving you new skin with that Name.
If you want to do it right you should safe it with new Name in the /Company Folder.
Then you need to do some handwork, to add you new Skin... hope I have it right in my head cause I am at work
.
► Show Spoiler
1st: create the same vehicle/Trailer/Company folder like in part 1 and safe you new Skin and copy a .tobj file from part1 Company.
2nd: start Ets2 or ATS Studio there is a part called tobj Editor. Open an existing tobj, edit the path to you new Skin, give em a name and safe it new.
3rd: safe you new Skin in the /Company Folder from part 1
4th: create the Def/vehicle/Trailer Folder/ +this two folders like in part 1(sorry forthis 2 more Folders I folgot the exact Names)
5th: copy one existing file from each of this Folders and Name it new
6th: In this file you have to add the path that leads to you new Skin.
There different Trailer Looks for example the Container Doubles. you have to copy you created files in all the others.
Final pack it and Change the .zip to .scs and copy to you Mod Folder.
If I did not forgot anything you new Skin should be in game.
Mostly I saw on RTA Templates two different file Format for one template. This make it easyer to add the template.jpeg for example on paint.net.
Best Thing is to Experiment a litte, also with the Trailer Parts you can add nice new Looks.
And if you ask gentle, RTA Admin can be verry helpful.
If you need info about skining this is a nice step by step guide that helped me:
[TUTORIAL] How to Make Skins using ETS2studioFor RTA Trailers I do not use ETS2/ATS Studio, for the trucks it works fine
Cheers Woha
Posted: 29.07.2017, 09:59
by bubbdamadaussie
Make them available again for ETS 2 with pivots.
Cheers
Posted: 03.08.2017, 09:46
by Ozric
Woha wrote:About what double you are writing Sir?
If I compare Templates and lets say Trailer Parts I am able to Skin and Change in Display RTA give us nice possibilities.
Not regular way is: simple replace an existing Skin by saving you new skin with that Name.
If you want to do it right you should safe it with new Name in the /Company Folder.
Then you need to do some handwork, to add you new Skin... hope I have it right in my head cause I am at work
.
► Show Spoiler
1st: create the same vehicle/Trailer/Company folder like in part 1 and safe you new Skin and copy a .tobj file from part1 Company.
2nd: start Ets2 or ATS Studio there is a part called tobj Editor. Open an existing tobj, edit the path to you new Skin, give em a name and safe it new.
3rd: safe you new Skin in the /Company Folder from part 1
4th: create the Def/vehicle/Trailer Folder/ +this two folders like in part 1(sorry forthis 2 more Folders I folgot the exact Names)
5th: copy one existing file from each of this Folders and Name it new
6th: In this file you have to add the path that leads to you new Skin.
There different Trailer Looks for example the Container Doubles. you have to copy you created files in all the others.
Final pack it and Change the .zip to .scs and copy to you Mod Folder.
If I did not forgot anything you new Skin should be in game.
Mostly I saw on RTA Templates two different file Format for one template. This make it easyer to add the template.jpeg for example on paint.net.
Best Thing is to Experiment a litte, also with the Trailer Parts you can add nice new Looks.
And if you ask gentle, RTA Admin can be verry helpful.
If you need info about skining this is a nice step by step guide that helped me:
[TUTORIAL] How to Make Skins using ETS2studioFor RTA Trailers I do not use ETS2/ATS Studio, for the trucks it works fine
Cheers Woha
Thanks for all this Woha,
Sorry for the late reply, been busy, thanks very much for the info mate,
This should help me alot when i get a chance.
Cheers,
Ozric
Posted: 03.08.2017, 09:58
by Woha
Yw, I hope it helps you and looking forward to your work
Posted: 23.01.2018, 07:41
by Teddy_PL
Good morning,
When I took a triple set from Italy where the gates for freight forwarding are opened (unfortunately I found that I had a tight trip) and began to drive carefully with the truck and one part of the set suddenly the gate started to close and as a result my set began to freak because the gate crushed him and unfortunately I landed on flat.
There is no problem on payment gateways. :(
A small proposition:Maybe when choosing triple trailers, do something like in the DLC Special Transpor so that it would block traffic, drive cars to the right side and pilots.
I do not know exactly how DLC Special Transport works and whether it would make sense, but the idea can always be suggested.
Posted: 11.04.2018, 20:56
by simonsk
It would be nice if we could pick the right trailers in all companies.
THX
Posted: 19.05.2018, 06:49
by simonsk
hi, the fenders of the first red trailer of the skeletal b double are white with me?
4.5 double bug
Posted: 21.05.2018, 12:56
by speedy210380
When getting the trailers from the pick up locations or on corners they seem to get stuck and wont turn and without the console active to be able to teleport the truck your stuck.. attached are photos... in pic 2 it looks like the trailer is getting stuck on the winder for the trailer legs
Posted: 24.05.2018, 23:07
by Alex D
конечно все у вас замечательно но с размерами данного прицепа надо что-то думать так как парковать его нет возможности а сквозь заборы меня ездить никто пока не научил это тройная сцепка а не двойная имеется ввиду.
ets2_20180524_225909_00.png
Posted: 30.05.2018, 12:56
by Teddy_PL
Alex D wrote:конечно все у вас замечательно но с размерами данного прицепа надо что-то думать так как парковать его нет возможности а сквозь заборы меня ездить никто пока не научил это тройная сцепка а не двойная имеется ввиду.
ets2_20180524_225909_00.png
You can try to park so that you must, unfortunately, bend your set, for example, that the truck is cuddled up to the fence parallel to the fence, or you must choose a different parking method or automatic parking.
I have parked so many times and practically almost always caught and could put away the load, but unfortunately it takes a bit more time to break the set.
Here a small example of parking in Ats for the complexity of parking complicated:
Unfortunately, with triple and even double trailers of this type it is not easy even to park on a standard map.