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Few skins for RTA trucks
- Geronimo_Express
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Topic authorTommoK200
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Ok guys, thanks to Geronimo and RTA I've started work on getting my B-double and Maxicube skins update to work on ownable trailers:
ets2_20190705_210922_00 by Tom TruckSim, on Flickr
Not sure how much free time I'll have over the next few weeks but I'll be working on them as quickly as possible.
ets2_20190705_210922_00 by Tom TruckSim, on Flickr
Not sure how much free time I'll have over the next few weeks but I'll be working on them as quickly as possible.
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Topic authorTommoK200
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Getting through them;
Corrected the orientation of the Elliotts so the sides are both the right way round so they don't look like the below:
ets2_20190705_210922_00 by Tom TruckSim, on Flickr
Australian NatLand
ets2_20190707_094340_00 by Tom TruckSim, on Flickr
Kalari
ets2_20190707_115922_00 by Tom TruckSim, on Flickr
And I've done PBT too but haven't taken a picture. Once the B-doubles are done I'll start work on the Maxicube's
Corrected the orientation of the Elliotts so the sides are both the right way round so they don't look like the below:
ets2_20190705_210922_00 by Tom TruckSim, on Flickr
Australian NatLand
ets2_20190707_094340_00 by Tom TruckSim, on Flickr
Kalari
ets2_20190707_115922_00 by Tom TruckSim, on Flickr
And I've done PBT too but haven't taken a picture. Once the B-doubles are done I'll start work on the Maxicube's
- Geronimo_Express
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- Auzzie_Games
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Topic authorTommoK200
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Would anyone be kind enough to tell what I'm doing wrong here? I'm sure I've updated all the files in the material folder successfully but I'm still getting this image on the skin selection screen:
ets2_20190708_215048_00 by Tom TruckSim, on Flickr
These two are now done:
ets2_20190708_215027_00 by Tom TruckSim, on Flickr
ets2_20190707_153014_00 by Tom TruckSim, on Flickr
Also is there an example skin file for the Maxicube's please? Or can I change the vawdrey part to "maxicube" in this path: \vehicle\trailer_owned\upgrade\paintjob\rta_box\vawdrey and use the same structure?
ets2_20190708_215048_00 by Tom TruckSim, on Flickr
These two are now done:
ets2_20190708_215027_00 by Tom TruckSim, on Flickr
ets2_20190707_153014_00 by Tom TruckSim, on Flickr
Also is there an example skin file for the Maxicube's please? Or can I change the vawdrey part to "maxicube" in this path: \vehicle\trailer_owned\upgrade\paintjob\rta_box\vawdrey and use the same structure?
- Geronimo_Express
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Hi Tommo, if you email your Vawdrey paint mod to me at support@ozimodz.com I will have a look at it and I can email it back along with an example of one of my maxicube setups.
- Geronimo_Express
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Sorry, I was out and on my phone and accidentally pressed "submit" before I finished typing
Back in studio now, the logic flow for the Paint Icon through the mod is: paint.sii>paint_settings.sui>paint.mat>paint.tobj>paint.dds
So I suspect that the problem with the paint icon in your Vawdrey would be one of the following: (where [paint] is your paintjob internal name)
a) In your; [paint]_settings.sui: Line #4: icon: "skin_test" where "skin_test" should be your "[paint]_icon" name the same as your "[paint]_icon" [paint].tobj and [paint].dds name
b) In [paint]_icon.mat file line #3: texture: "skin_test.tobj" should be your [paint]_icon.tobj
c) The "[paint].tobj" in your {material/ui/accessory} folder might still be pointing to the "skin_test.dds" file
d) Your [paint]_icon.dds file in{material/ui/accessory} folder might still be the "skin_test.dds" file
If the above doesn't help then you can still email your paintwork to me (even if you remove the paintwork.dds files to reduce file size) and I'll have a look at it.
I am just about to send you a PM with a copy of my Maxicube paintwork folder template that you can use
Cheers
Ian
Back in studio now, the logic flow for the Paint Icon through the mod is: paint.sii>paint_settings.sui>paint.mat>paint.tobj>paint.dds
So I suspect that the problem with the paint icon in your Vawdrey would be one of the following: (where [paint] is your paintjob internal name)
a) In your; [paint]_settings.sui: Line #4: icon: "skin_test" where "skin_test" should be your "[paint]_icon" name the same as your "[paint]_icon" [paint].tobj and [paint].dds name
b) In [paint]_icon.mat file line #3: texture: "skin_test.tobj" should be your [paint]_icon.tobj
c) The "[paint].tobj" in your {material/ui/accessory} folder might still be pointing to the "skin_test.dds" file
d) Your [paint]_icon.dds file in{material/ui/accessory} folder might still be the "skin_test.dds" file
If the above doesn't help then you can still email your paintwork to me (even if you remove the paintwork.dds files to reduce file size) and I'll have a look at it.
I am just about to send you a PM with a copy of my Maxicube paintwork folder template that you can use
Cheers
Ian
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Topic authorTommoK200
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Thank you Ian, have wrestled with it this evening and managed to get no icon showing lol... look at my gamelog it's saying that it can't open the .mat file in ui/accessory (etc) folder... it's there lol.
Is there some special thing I have to do to the file?
This is for my Australian Native Landscape
Is there some special thing I have to do to the file?
This is for my Australian Native Landscape
material : "ui"
{
texture : "bdb_anl.tobj"
texture_name : "texture"
}
- room217au
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The .mat file calls the .tobj.. the .tobj has the path to the .dds
It's always a good idea to have the same filename for .mat, .tobj and .dds for paintjobs, but it doesn't have to be.
If it's saying it can't open the .mat file, that's usually because it can't find it.
Did you mistype the filename in the icon line of the paintjob def ?
It's always a good idea to have the same filename for .mat, .tobj and .dds for paintjobs, but it doesn't have to be.
If it's saying it can't open the .mat file, that's usually because it can't find it.
Did you mistype the filename in the icon line of the paintjob def ?
Two wrongs don't make a right, but three lefts.. do.
- Geronimo_Express
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Hi Tommo, I had a day like that last week, one step forward, two steps back, one step forward, aaand fall over! LoL
It sounds like the icon: "[paint_name]" in the [paint]_settings.sui def file might be named differently or have a different path to the location of your [paint].mat file.
For example, in the RTA demo paintwork the demo_settings.sui looks like this:
name: "Skin test"
price: 1
unlock: 1
icon: "skin_test"
airbrush: true
base_color: (1.000000, 1.000000, 1.000000)
base_color_locked: true
And the skin_test.mat is located in: material/ui/accessory
Whereas in my paintworks for owned trailers I do it slightly differently, for example in my AiRoad paintjob (ozts097) the ozts097_settings.sui looks like this:
name: "AiRoad Intercity"
price: 1
unlock: 0
icon: "paintjob_trailer/ozts097"
airbrush: true
base_color: (0.0000, 0.0000, 0.0000)
base_color_locked: true
And the ozts097.mat file is located in: material/ui/accessory/paintjob_trailer
So perhaps check that the location of your .mat file for the icon is located in the correct folder as set in your [paint]_settings.sui file.
Sorry it's such a long-winded answer, but hopefully it helps.
It sounds like the icon: "[paint_name]" in the [paint]_settings.sui def file might be named differently or have a different path to the location of your [paint].mat file.
For example, in the RTA demo paintwork the demo_settings.sui looks like this:
name: "Skin test"
price: 1
unlock: 1
icon: "skin_test"
airbrush: true
base_color: (1.000000, 1.000000, 1.000000)
base_color_locked: true
And the skin_test.mat is located in: material/ui/accessory
Whereas in my paintworks for owned trailers I do it slightly differently, for example in my AiRoad paintjob (ozts097) the ozts097_settings.sui looks like this:
name: "AiRoad Intercity"
price: 1
unlock: 0
icon: "paintjob_trailer/ozts097"
airbrush: true
base_color: (0.0000, 0.0000, 0.0000)
base_color_locked: true
And the ozts097.mat file is located in: material/ui/accessory/paintjob_trailer
So perhaps check that the location of your .mat file for the icon is located in the correct folder as set in your [paint]_settings.sui file.
Sorry it's such a long-winded answer, but hopefully it helps.
- Auzzie_Games
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- Geronimo_Express
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- room217au
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T908 template
Oleg and Mich,
Thanks for fixing the 908's template. Looks great now.
Thanks for fixing the 908's template. Looks great now.
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