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Correct order of Mods ?

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Crusader
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Correct order of Mods ?

Unread post #1by Crusader » 26.02.2017, 14:54

Is there a general order of mods unless a mod developer wants their mods in a specific place in the mods manager ? There seems to be a wide difference of opinion on this even at the SCS forums .

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Unread post #2by Br3ss4n » 26.02.2017, 16:39

I would like to know also. There are a lot of different opinion and I 'm confuse with this.
Another question. For RTA Mod, correct order (from top to bottom) is 3 - 2 -1 or 1- 2 -3 ? I always put 1 - 2 - 3 but I prefer to be sure.
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Unread post #3by Demodave68 » 27.02.2017, 02:52

I always use 1 - 2 - 3 with addons above, starting from the bottom, I put maps, AI traffic, trailers, trucks, addons, sound, economy.

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Unread post #4by Crusader » 27.02.2017, 03:27

Thanks for the reply , mine is pretty close to that order . I'll change a few .

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Unread post #5by LarryA » 26.05.2017, 11:48

New to the forums and ATS wondered about the correct order thank you for posting the question and answers. Should a new skin for a tractor or trailer go above the tractor or trailer. Does it matter?

Thank You for your reply.

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Unread post #6by potskomtar » 26.05.2017, 12:36

I think the order in which the mods are loaded is from bottom to top, so those that change something must go over, maps, sounds .... From above, sounds, maps, physics, RTA trucks addons, 1,2,3,4?, Other trucks addons, truck, trailers and paint jobs.

Added after 6 minutes 22 seconds:
Edit... traffic and the usual jazzycat things, between physics and trucks,it works for me


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