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Guides, Tips & Tricks for Creating Paintworks

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Geronimo_Express
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Guides, Tips & Tricks for Creating Paintworks

Unread post #1by Geronimo_Express » 08.03.2019, 01:37

Hi everyone,

I would like to introduce this topic to serve as a useful central source for any Tips, Tricks, Guides and discussions relating to creating paintwork for the RTA Trucks & Trailers.

If you have any paintwork related questions please post them here and I am sure that between us we will be able answer them and help each other. :wink:

Cheers
Ian
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room217au
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Unread post #2by room217au » 08.03.2019, 02:34

The most important thing, is the template. If that's wrong, the paintjob will never be right. This is especially evident when looking at the K200 aerodyne roof. Placing two stripes laterally across that roof and then continuing those stripes down each side of the cabin.. the cabin's side stripes are slightly thicker than the roof ones.
Yes, this sounds pedantic. Yes this sounds trivial. But when you're lining up bitmaps, it's a royal pain.
When you see fenders depicted on the template and paint them, and on the truck the fenders are still background colour. Makes you wonder.
When you paint, again, the roof of the cabin - either aerodyne or the cabin roof itself, the same graphics appear on the snorkels - but a lot smaller and in no kind of placement.
Recently the T908 template was fixed. At my desk I threw both fists into the air in triumph. Thank you so much, RTA.

I think if we're paying money for these models - which are THE best - then we should get a comparable template for each truck.
Take a look at Viper's 389 template. That, in itself, is a work of art. Everything lines up. Everything painted appears on the truck as it should.
I'm just saying it's not unreasonable to ask for.
Two wrongs don't make a right, but three lefts.. do.

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wombat457
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Unread post #3by wombat457 » 08.03.2019, 03:05

Ian,

This is a great idea and most useful. Most of the questions I have seen, and have had, relate to skinning and all things pertaining to that. To have experienced and knowledgeable people prepared to offer advice and help to others is very commendable.

I know this has (possibly) been addressed and/or asked for in the past; however, one thing I would like to see is small, to the point, tutorial for "basic" skinning aimed at those who know nothing about it what so ever.
Cheers Mate ...
Tony

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Unread post #4by room217au » 08.03.2019, 18:24

wombat457 wrote:one thing I would like to see is small, to the point, tutorial for "basic" skinning aimed at those who know nothing about it what so ever.
A couple of game updates ago - perhaps maybe halfway through last year - the painting system for SCS trucks and SCS trailers saw some changes. Without going too far into it, the main change is instead of a "everything on one template" idea, as has been the case since day #1, now each part can be painted separately because each part has it's OWN template file and ultimately its own .dds file too.
At the moment we can still use the "single template" idea, but it could possibly transpire that with the DX update that's been announced, it MAY permanently change the painting system to only accept the "separate templates" ideology.
Werewolf Customs, who make ETS2 Studio and ATS Studio are working on the new version of those programs and with the new versions being able to "manipulate in real time" separate parts of the paintjob and line it all up inside ETS2 Studio itself before export to .dds, the future of painting trucks and trailers gets a little more complicated.. and a little more easier all at the same time.
Two wrongs don't make a right, but three lefts.. do.

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Unread post #5by wombat457 » 08.03.2019, 19:35

Well just pone more example of someone taking something that works and needlessly making it, or potentially making, more complicated. Seems to be getting the point where if you don't have a degree in computer programming you might as well forget about painting. Perhaps that is their aim, to eliminate the "little guy" so the prima donna's can stand tall, be relied upon and feel important.
Cheers Mate ...
Tony

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Unread post #6by TommoK200 » 08.03.2019, 22:26

Lol agree to a certain extent, there are so many about. Some of the ones who’ve been doing it awhile are trying to police the skins people release, utter madness! I recently got accused for copying someone’s skin, unfortunately he didn’t realise that the skins I did predated theirs by at least a year. What a moron!

However having used it for the next gen Scania you can make some really detailed amazing skins.

Tony, do you remember that picture tutorial you did and put on the scs forum? That was an amazing “start off trutorial” for skinning, started me off!

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Unread post #7by wombat457 » 09.03.2019, 12:05

Tommo, thank you and yes I recall doing a "Starter Tutorial" years ago BUT no longer have it. If you might be kind enough to link me back to that tutorial that would be great. Or, did I do it as a "downloadable thing?" I really can't remember sorry.

I am glad that what I did back then gave you the means to get started at painting trucks ... that makes doing the tutorial worth while and is why I believe that what Ian is planning for here is just as valuable. Your work also shows what giving someone a "kick start" can lead to :smile:
Cheers Mate ...
Tony

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Banding Issue ...

Unread post #8by wombat457 » 09.03.2019, 15:50

When using the "Gradient option" the end result displays "banding", distinct lines that separate each shade of the color within the gradient paint work, as follows:

Image

Is there a way to obtain a smooth and proper transition between the colors and shades? In other words, can you remove or stop the "banding effect"
Cheers Mate ...
Tony

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Unread post #9by Geronimo_Express » 09.03.2019, 16:02

What you can do is put a small amount of gaussian noise across the entire gradient, the randomness will usually get rid of the banding.
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Unread post #10by TommoK200 » 09.03.2019, 16:32

Thanks for that Ian, always good to learn new stuff!

Tony - I've sent you a PM with your tutorial, let me know when you've got it and I'll remove it from dropbox :smile:

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Unread post #11by wombat457 » 09.03.2019, 16:57

Ian,

Thanks mate - I'll give it a try.

Tommo,

File received and PM sent to confirm it. Cheers mate, appreciate it.
Cheers Mate ...
Tony

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Unread post #12by Geronimo_Express » 09.03.2019, 17:01

No worries Tommo, it's an old trick from the days when everything was printed. The trick is to use as little as possible, you'll probably need to zoom in to see it best... :wink:

Removal of Banding.jpg
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Unread post #13by TommoK200 » 09.03.2019, 17:05

Wow that really improves the gradient! :class:

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Unread post #14by wombat457 » 09.03.2019, 22:22

I agree with Tommo, that 2% makes a big difference!
Cheers Mate ...
Tony

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Unread post #15by room217au » 11.03.2019, 11:50

Also, you can set the image resolution higher in your original artwork before exporting to .dds
Cadde at SCS Forums says it makes no difference when compiling the dds image, but I reckon it does.
I always set res to 300dpi when creating template file in Photoshop. Even workshop icons.
Two wrongs don't make a right, but three lefts.. do.

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Unread post #16by Geronimo_Express » 11.03.2019, 12:27

Tony is using Paintshop Pro, which is resolution independant in the digital domain. Generally speaking, even in Photoshop, the DPI resolution only affects the image if it is being processed through a R.I.P. (Raster Image Processor) for film and print output or when using a postscript laser printer or imagesetter in order to migrate it from the digital to the analogue domains. Since everything that we are doing remains within the digital domain at the native raster resolution, it is safe to work entirely in pixel dimensions.

There are also mathematical formulas for calculating RGB screen densities relative to the pixel dimensions across which the gradient runs that can be used to create gradients which will not exhibit any "banding", but these are probably overkill for this application plus they need to be re-calculated every time you change the physical dimensions of the gradient, and, in the end, will not perform any better than a carefully applied guassian noise when the gradient is only going to be viewed on-screen. :wink:
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Unread post #17by Bomberman82 » 17.03.2019, 23:52

Hi Community and hi @Geronimo_Express,

our lovely User @wombat give me the tipp that you could help me, he make an cool Skin for the Maxicube Trailer, the Skin and Trailer is seeing on the Trailerbrowser but when you go to the Trailerdealership you couldn´t take another Skin it´s always on default. And @wombi don´t have ATS to check it. My question is, is there are a way to make that Skin activate for the ownable part of the Trailer???. I have only the ownable Part of the Trailer for ATS.

Image

Image

maybe you could help me?

Added after 7 minutes 45 seconds:
Bomberman82 wrote:Hi Community and hi @Geronimo_Express,

our lovely User @wombat give me the tipp that you could help me, he make an cool Skin for the Maxicube Trailer, the Skin and Trailer is seeing on the Trailerbrowser but when you go to the Trailerdealership you couldn´t take another Skin it´s always on default. And @wombi don´t have ATS to check it. My question is, is there are a way to make that Skin activate for the ownable part of the Trailer???. I have only the ownable Part of the Trailer for ATS.

Image

Image

maybe you could help me?

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Unread post #18by wombat457 » 18.03.2019, 00:22

"wombi" ?? ...

I kinda like that :smile: :class:
Cheers Mate ...
Tony

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Unread post #19by Geronimo_Express » 18.03.2019, 01:26

Hi Bomberman (and Wombi :wink: )
I will make this paintwork ownable for you later today, :smile:
Cheers
Ian
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Unread post #20by wombat457 » 18.03.2019, 01:32

Thanks Ian ... could you send me the "fix" as well please?
Cheers Mate ...
Tony


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