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Proposals-Wishes-bugs Volvo FH/FH16
- mofo
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Since update 1.33, I get this error in my log and game crashes when I play with rta volvo..
00:03:48.011 : [Vehicle accessory]: 'chassis_4x2.volvo.fh_fh16.chassis' /def/vehicle/truck/volvo.fh_fh16/chassis/chassis_4x2.sii
00:03:48.015 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:48.024 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:49.160 : [Vehicle accessory]: 'chassis_4x2s.volvo.fh_fh16.chassis' /def/vehicle/truck/volvo.fh_fh16/chassis/chassis_4x2s.sii
00:03:49.164 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:49.172 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:50.456 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:50.467 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/volvo_fh16/materials/new_fh16_aluminium.mat' and parameter packets have different vertex buffer layout {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44} vs {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28}
00:03:50.467 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:03:50.834 : [actor] Initialized at [-10350.5;2.9;-55933.9]
00:03:50.846 : <ERROR> [model] Vehicle '' has no collision shapes!
When I choose 4x2 chassis it crashes.
00:03:48.011 : [Vehicle accessory]: 'chassis_4x2.volvo.fh_fh16.chassis' /def/vehicle/truck/volvo.fh_fh16/chassis/chassis_4x2.sii
00:03:48.015 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:48.024 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:49.160 : [Vehicle accessory]: 'chassis_4x2s.volvo.fh_fh16.chassis' /def/vehicle/truck/volvo.fh_fh16/chassis/chassis_4x2s.sii
00:03:49.164 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:49.172 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:50.456 : <ERROR> [model] Vehicle '' has no collision shapes!
00:03:50.467 : <ERROR> [baked_model] Pieces using same material '/vehicle/truck/volvo_fh16/materials/new_fh16_aluminium.mat' and parameter packets have different vertex buffer layout {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44} vs {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28}
00:03:50.467 : <ERROR> [baked_model] Creation of 'chassis' baked model failed
00:03:50.834 : [actor] Initialized at [-10350.5;2.9;-55933.9]
00:03:50.846 : <ERROR> [model] Vehicle '' has no collision shapes!
When I choose 4x2 chassis it crashes.
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Topic authorAdmin-RTA
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You need to upgrade trucks and trailers for 1.33
Or you will have errors and failures in the game.
https://rta-mods.net/en/update
Or you will have errors and failures in the game.
https://rta-mods.net/en/update
- Crusader
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No cabin roof lights or beacons
The accessory addon for the beacons and the orange roof lights are there but grayed out . Do you have to have a special cab configuration for those to work ?
Added after 10 minutes 24 seconds:
The light Bar ( four lights on top ) and the beacon are grayed out when trying to select them
Added after 10 minutes 24 seconds:
The light Bar ( four lights on top ) and the beacon are grayed out when trying to select them
- Teddy_PL
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Volvo FH/FH16 v7.0
After driving a few miles / kilometers in the game ATS and ETS2 I found 2 small mistakes and I have a few suggestions or wishes if you prefer.
ATS wishes:
1.Possibility to choose packages in the market menu if you want to take an empty or full trailer. Gear option.
2.Animated mudflaps in the trailer. Here to ATS and ETS2.
Ets2 errors and request:
Mistakes:
1.A small mistake in naming the fashion part, namely part 2 is called part 1.
2.The license plate on the trailer is slightly cut off.
Wishes:
1.On these two thumbtacks in tuning inside the truck I lack compatibility with the steam equipment.
2.Compatibility of cabin accessories with the Sisl's mega pack module for ATS and Ets2.
ATS wishes:
1.Possibility to choose packages in the market menu if you want to take an empty or full trailer. Gear option.
2.Animated mudflaps in the trailer. Here to ATS and ETS2.
Ets2 errors and request:
Mistakes:
1.A small mistake in naming the fashion part, namely part 2 is called part 1.
2.The license plate on the trailer is slightly cut off.
Wishes:
1.On these two thumbtacks in tuning inside the truck I lack compatibility with the steam equipment.
2.Compatibility of cabin accessories with the Sisl's mega pack module for ATS and Ets2.
- Bino
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Front Grill, Roof Window, Dealer in ATS
First of all, you did a very good job!
Two things I would like to see in the future updates.
1. Paintable Front grill
2. Paintable Roof Windows
maybe
3. Paintable Rear
On the Beta Test is the only thing what was confusing that the Truck was not in the Volvo Dealer in ATS. Is that adjustable?
Thank you for the awesome truck!
Two things I would like to see in the future updates.
1. Paintable Front grill
2. Paintable Roof Windows
maybe
3. Paintable Rear
On the Beta Test is the only thing what was confusing that the Truck was not in the Volvo Dealer in ATS. Is that adjustable?
Thank you for the awesome truck!
- mofo
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Hi Admin-RTA, thanks for your help.
please do a tutorial on how to add extra timber chassis with taglift for more variety? I tried copy the chs_timber.sii and rename it chs_timber2.sii but conflicts with cab_fh16s:
00:06:12.971 : [Vehicle accessory]: 'chs_timber2.volvo.fh_fh16.chassis' /def/vehicle/truck/volvo.fh_fh16/chassis/chs_timber.sii
00:06:12.971 : <ERROR> The accessory '/def/vehicle/truck/volvo.fh_fh16/cabin/cab_fh16.sii' conflicts with the accessory 'chs_timber2.volvo.fh_fh16.chassis', which declares it as default or override (directly or indirectly)! Check the integrity of the vehicle's accessory data. Adding item aborted.
00:06:12.971 : <ERROR> The accessory '/def/vehicle/truck/volvo.fh_fh16/cabin/cab_fh16.sii' conflicts with the accessory 'chs_timber2.volvo.fh_fh16.chassis', which declares it as default or override (directly or indirectly)!
thanks..
please do a tutorial on how to add extra timber chassis with taglift for more variety? I tried copy the chs_timber.sii and rename it chs_timber2.sii but conflicts with cab_fh16s:
00:06:12.971 : [Vehicle accessory]: 'chs_timber2.volvo.fh_fh16.chassis' /def/vehicle/truck/volvo.fh_fh16/chassis/chs_timber.sii
00:06:12.971 : <ERROR> The accessory '/def/vehicle/truck/volvo.fh_fh16/cabin/cab_fh16.sii' conflicts with the accessory 'chs_timber2.volvo.fh_fh16.chassis', which declares it as default or override (directly or indirectly)! Check the integrity of the vehicle's accessory data. Adding item aborted.
00:06:12.971 : <ERROR> The accessory '/def/vehicle/truck/volvo.fh_fh16/cabin/cab_fh16.sii' conflicts with the accessory 'chs_timber2.volvo.fh_fh16.chassis', which declares it as default or override (directly or indirectly)!
thanks..
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Topic authorAdmin-RTA
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I wrote to you that all sii must have fix
in this case
fix sii files
def/vehicle/truck/volvo.fh_fh16/accessory/fh_logo/
shape2v.sii and shape4v.sii
def/vehicle/truck/volvo.fh_fh16/accessory/glass/
shape3v.sii
add line
suitable_for[]: "chs_timber2.volvo.fh_fh16.chassis"
You need to fix these details too.
fh_beacons
fh_horn
fh_lightbar
fh_wood
plates
Or download the fix for your chassis and install the above part2
in this case
fix sii files
def/vehicle/truck/volvo.fh_fh16/accessory/fh_logo/
shape2v.sii and shape4v.sii
def/vehicle/truck/volvo.fh_fh16/accessory/glass/
shape3v.sii
add line
suitable_for[]: "chs_timber2.volvo.fh_fh16.chassis"
You need to fix these details too.
fh_beacons
fh_horn
fh_lightbar
fh_wood
plates
Or download the fix for your chassis and install the above part2
You do not have the required permissions to view the files attached to this post.
- mofo
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Hello, I have another question.
I have 4 auxiliary lights on top of truck, but they do not work,
https://i.imgur.com/9W37hxM.jpg
the high beam is the same with auxiliary lights ON/OFF.
https://i.imgur.com/MaXvGKH.jpg
https://i.imgur.com/sRL9ept.jpg
I have 4 auxiliary lights on top of truck, but they do not work,
https://i.imgur.com/9W37hxM.jpg
the high beam is the same with auxiliary lights ON/OFF.
https://i.imgur.com/MaXvGKH.jpg
https://i.imgur.com/sRL9ept.jpg
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