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Updates and progress

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Ruebeking M
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Unread post #41by Ruebeking » 17.12.2016, 18:31

Maybe u used 2 diffirent maps with the same profile? eg TSM. Promods etc

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willy1962
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Unread post #42by willy1962 » 17.12.2016, 20:36

Evelyn_Sophie wrote:
willy1962 wrote:I don`t know of this is from the K108 ? :

Its not from K108. Any other mods active? ATS or ETS2? Version?? A little more information would help a lot!

its ATS 1.5 2 post back.
I take almost all mods out.( no other truck or trailermods no weathermods)
the K108 is the only mod with automat in it.
after the update to 1.5.1.3 i have no online news in the launchpad and online news is on in the options.
I get the idea that the update is not succesfull.
but i can find a way to do the update again.
that why i don`t like steam.
in ETS2 you can choose to do youre update so you cab wait until the mapmods are ready.
ATS is updating automaticly.

Added after 2 minutes 48 seconds:
I forget I have no more discovered road 0%
thats why I also think the update is going wrong.

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Evelyn_Sophie
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Unread post #43by Evelyn_Sophie » 17.12.2016, 22:49

willy1962 wrote:
Evelyn_Sophie wrote:
Its not from K108. Any other mods active? ATS or ETS2? Version?? A little more information would help a lot!

its ATS 1.5 2 post back.
I take almost all mods out.( no other truck or trailermods no weathermods)
the K108 is the only mod with automat in it.
after the update to 1.5.1.3 i have no online news in the launchpad and online news is on in the options.
I get the idea that the update is not succesfull.
but i can find a way to do the update again.
that why i don`t like steam.
in ETS2 you can choose to do youre update so you cab wait until the mapmods are ready.
ATS is updating automaticly.


I forget I have no more discovered road 0%
thats why I also think the update is going wrong.

Sounds suspicious... did you try to downgrade ATS? And update it again? You can choose that in steam/properties/betas -> temporary 1.4 - incompatible mods... Steam is downloading the 1.4 -> then again in beta and 1.5.

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willy1962
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Unread post #44by willy1962 » 18.12.2016, 09:11

no not yet.
that is a difficult part for me.
and I never use and play with the betas so the downgrade is new for me.
I let my game updating when I start it.
I take a look for it and try.
Thanks for all the help.
Gr. Willy

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willy1962
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Unread post #45by willy1962 » 18.12.2016, 12:09

the days i played and my garages:http://i883.photobucket.com/albums/ac40/wilfred1962/ats_00027_zpsr6qw6fw8.png

the city`s I discovered; http://i883.photobucket.com/albums/ac40/wilfred1962/ats_00029_zpsvssk9swk.png

Ive go back to 1.4 but still lost everything now I`m back at 1.5.1.3
this mod was given the problem : Exhaust_Smoke_AI_Traffic_for_ATS_v2.6
I take it outand the game starts normal and no automat error.
still strange this mod has no automat file in it.

a Big thank for your help and I start over again.

I don`t know the discovered roads comming back when coast to coast and mexuscan are updated to 1.5 and be install back in game.

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Fadje
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ats K200 RTA 1.4

Unread post #46by Fadje » 20.12.2016, 19:34

are you working on a update because its crash in ATS 1.5?
thanks and happy holliday's

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Unread post #47by RickEggers » 25.12.2016, 20:45

Guys, please don't to convert the rest of your awesome trailers to ATS. I think we are missing the cement trailer, USA Tanker, and Kaessbohrer.

Added after 10 minutes 6 seconds:
RickEggers wrote:<font><font>Guys, please don't to convert the rest of your awesome trailers to ATS. I think we are missing the cement trailer, USA Tanker, and Kaessbohrer.</font></font>

Guys, please don't forget to convert the rest of your awesome trailers to ATS. I think we are missing the cement trailer, USA Tanker, and Kaessbohrer.

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MOFO88 M
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Double Trailer update for multi point ATS

Unread post #48by MOFO88 » 08.06.2017, 15:15

Hi Oleg
When can we expect to see an update for the double trailer now that ATS has multi pivot points ?

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Unread post #49by Admin-RTA » 08.06.2017, 17:39

11-12 June

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bubbdamadaussie
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Unread post #50by bubbdamadaussie » 09.06.2017, 01:56

Will that be for ETS2 as well?
I'm an Aussie and I'm Mad

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Woha M
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Unread post #51by Woha » 09.06.2017, 08:19

Hey in ETS2 Multi Pivot Points are not in atm

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Unread post #52by wombat457 » 13.05.2019, 04:44

Appreciate that you guys are pretty busy but any chance of getting an approximate release date for the K200 V15.0 please ...
Cheers Mate ...
Tony

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Unread post #53by Admin-RTA » 13.05.2019, 06:34

wombat457, Hello.I think very soon.

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wombat457
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Unread post #54by wombat457 » 13.05.2019, 07:29

:class: Am looking forward to it very much.
Cheers Mate ...
Tony

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Unread post #55by room217au » 14.05.2019, 03:27

Pointless doing it until v1.35 is released as stable.
With the inclusion of DX11 in this update, there's a few.. funny problems.
SCS seem more interested in tidying up blades of grass that appear on the road surface than fixing actual DX11 issues.
Also, all PMG and PMA files need to be updated to current model version, COG on trailers has changed, wipers have changed.
On the plus side, the game LOOKS amazing in DX11 and in my case, FPS doubled.
Two wrongs don't make a right, but three lefts.. do.

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Unread post #56by wombat457 » 14.05.2019, 05:39

room217au wrote:With the inclusion of DX11 in this update,
Wow, directx 11 ... now they're (scs) only one version behind the times .... :wink:

All RTA has do is make certain "it's product" is stable and working ... if they (RTA) waited for scs to get their act together, there'd never be any new RTA releases. :smile:
Cheers Mate ...
Tony

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Unread post #57by room217au » 14.05.2019, 11:02

wombat457 wrote:if they (RTA) waited for scs to get their act together, there'd never be any new RTA releases.
Quite the opposite actually.
SCS updates have been coming more frequently in the last 6mths. It's good to see.
Dropping a 1.34 RTA truck into the mod folder in the 1.35 beta, causes silent crash.
Dealership data has changed too. v1.34 allows for Mod Truck Dealers. SCS have added Mack and Freightliner dealerships, there's just no icon or stand-alone prefabs yet. Shop online for trucks in-game, sees a third option in the right hand bottom corner of the Truck Dealers. Truck Dealer icons need to be added as well as truck_dealer code changes.
Windshield wipers now have multiple stages. Off, slow intermittent, fast intermittent and fast. There is a new key binding for "Wipers Back", meaning you can go backwards to off.
A bunch of changes in ai trailer traffic and associated files.
engine brake config has changed in ETS2, and probably mirrored in ATS at some point.

There's a bunch of stuff in this big update.
Did I mention Voice GPS? :)

Added after 1 minute 3 seconds:
wombat457 wrote:if they (RTA) waited for scs to get their act together, there'd never be any new RTA releases.
Quite the opposite actually.
SCS updates have been coming more frequently in the last 6mths. It's good to see.
Dropping a 1.34 RTA truck into the mod folder in the 1.35 beta, causes silent crash.
Dealership data has changed too. v1.35 allows for Mod Truck Dealers. SCS have added Mack and Freightliner dealerships, there's just no icon or stand-alone prefabs yet. Shop online for trucks in-game, sees a third option in the right hand bottom corner of the Truck Dealers. Truck Dealer icons need to be added as well as truck_dealer code changes.
Windshield wipers now have multiple stages. Off, slow intermittent, fast intermittent and fast. There is a new key binding for "Wipers Back", meaning you can go backwards to off.
A bunch of changes in ai trailer traffic and associated files.
engine brake config has changed in ETS2, and probably mirrored in ATS at some point.

There's a bunch of stuff in this big update.
Did I mention Voice GPS? :)
Two wrongs don't make a right, but three lefts.. do.

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wombat457
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Unread post #58by wombat457 » 14.05.2019, 11:09

And none of it makes the game any better :fie: Anyway, just wish I had the money to give these guys so they could make/complete their simulator, then we wouldn't have to worry about scs at all.

Yep - I'm NOT an SCS lover what so ever.
Cheers Mate ...
Tony

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Unread post #59by willy1962 » 14.05.2019, 12:04

This is what SCS wrote about DX11:
DX11 experimental support. It's exactly as it sounds - most of the work on DX11 support is done, so the majority of its aspects are working quite well in our games and feedback from Experimental Beta promises a nice increase of FPS. Still - it's not in its final state, so use it only at your own risk. Although we'll be grateful for your feedback.

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willy1962
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Unread post #60by willy1962 » 14.05.2019, 15:08

and I get yesterday an update from 1.34.0.34 to 1.34.0.41


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