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Start of development Trucker: roads of America

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Demodave68
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Unread post #61by Demodave68 » 19.01.2017, 14:01

I'm also looking forward to the day they release the game. I donated last year

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Unread post #62by rcc823 » 21.01.2017, 03:37

I am also awaiting this! If it is anywhere close to the caliber of the truck mods SCS will have serious worries. In the interim can anyone recommend map mods for ATS and ETS? I would prefer really good ones. Sorry if this isn't the proper forum for this request, I just figured if we were running the best rigs...we should know the BEST places to run them. Thanks

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Unread post #63by Alex_Romano » 24.01.2017, 17:42

Что-то новостей давно нет. Жив ли проект еще? Если жив, то выкладывайте новости хотя бы раз в месяц. Интересно же :sad:
И вопрос по теме:
1. Есть ли в проекте, настраиваемая сложность игры (количество денег за доставку груза, количество поломок и т.д.)?
2. Про мультиплеер в предыдущем вопросе так и не ответили!
3. Когда примерно будет сайт (и будет ли) посвящённый игре?
4. На счет названия в принципе понятно почему хотите сменить, это задел на будущее? Сначала будет "Trucker: roads of America", потом возможно "Trucker: roads of Australia" потом "Trucker: roads of Europa" или "Trucker: roads of Russia". Я только ЗА, но делитесь пожалуйста новостями\скриншотами и т.п.

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Unread post #64by FireBlade » 24.01.2017, 22:03

Alex_Romano wrote:Что-то новостей давно нет. Жив ли проект еще? Если жив, то выкладывайте новости хотя бы раз в месяц. Интересно же :sad:
И вопрос по теме:
1. Есть ли в проекте, настраиваемая сложность игры (количество денег за доставку груза, количество поломок и т.д.)?
2. Про мультиплеер в предыдущем вопросе так и не ответили!
3. Когда примерно будет сайт (и будет ли) посвящённый игре?
4. На счет названия в принципе понятно почему хотите сменить, это задел на будущее? Сначала будет "Trucker: roads of America", потом возможно "Trucker: roads of Australia" потом "Trucker: roads of Europa" или "Trucker: roads of Russia". Я только ЗА, но делитесь пожалуйста новостями\скриншотами и т.п.


Добрый вечер. На данный момент показывать нечего, работаем над созданием ассетов только в свободное время. Будьте готовы что проект будет разрабатываться около 3-х лет (демо версия) т.к на индигого мы провалились, собрав всего лишь 252 доллара, да и те вернулись людям обратно. За все время на проект нам пожертвовал 31 человек, в среднем от 20 до 45$.... Наше дело было предложить, но если люди не хотят новую игру на новом современном движке, тогда пусть и дальше играют в атс-етс2. Ну а мы Будем делать игру своими силами и за свои деньги.
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Unread post #65by dowie71 » 25.01.2017, 01:48

I assume we can still donate using the donate function on page 1?

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Unread post #66by Alex_Romano » 25.01.2017, 12:42

FireBlade wrote:Добрый вечер. На данный момент показывать нечего, работаем над созданием ассетов только в свободное время. Будьте готовы что проект будет разрабатываться около 3-х лет (демо версия) т.к на индигого мы провалились, собрав всего лишь 252 доллара, да и те вернулись людям обратно. За все время на проект нам пожертвовал 31 человек, в среднем от 20 до 45$.... Наше дело было предложить, но если люди не хотят новую игру на новом современном движке, тогда пусть и дальше играют в атс-етс2. Ну а мы Будем делать игру своими силами и за свои деньги.

Здравствуйте! Ну про такую площадку как "индигого" я в первый раз услышал с вашего поста как и думаю многие т.ч. это не показатель. Да и людям нужно посмотреть хотя бы на видео процесса игры что бы сделать хоть какой-то вывод. Нужна реклама.

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Unread post #67by turbotrucker » 05.02.2017, 19:25

Looks promising. Good job.

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Unread post #68by NEVSKY » 24.02.2017, 13:16

Очень жаль, что разработка проекта откладывается. Новая игра, на новом движке и без упора на лицензирование, смогла бы серьезно потеснить монополистов SCS. Они настолько высоко выросли за эти годы, что сейчас с этой высоты уже почти не слышат, о чем просят их игроки... Я думаю у вас бы все получилось с вашим опытом! Надеюсь проект будет жить

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Unread post #69by Lucasi_ » 26.02.2017, 15:05

Why use Indigo instead of Kickstarter. If a farming game https://www.kickstarter.com/projects/1231840411/cattle-and-crops/description can get their goal in a few days then this team should consider it Kickstarter.com

Plus Ive been around the truck simulator games for a while now and never seen the crowdfunding ad for this new game until I read it here. You have to market it all over social media and other site other than your own.

With respect to your backer that have already pledged I think you owe them to try. And to be honest even if I did see the funding campaign for this game in time to pledge I doubt I would've pledged because of the non popular crowdfunding platform.

Figure out your marketing strategy, make a great selling video, make me feel like I need this game instead of ETS2 or ATS, make poster ads and put it on Kickstarter.com and Ill be all over it. I've never been disappointed in any Kickstarter campaign Ive pledged to and all of them have got the funding in the alotted time or sooner.

Just my thoughts if you want your game to be a reality someday.

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Unread post #70by FireBlade » 27.02.2017, 06:32

Lucasi_ wrote:Why use Indigo instead of Kickstarter. If a farming game https://www.kickstarter.com/projects/1231840411/cattle-and-crops/description can get their goal in a few days then this team should consider it Kickstarter.com

Plus Ive been around the truck simulator games for a while now and never seen the crowdfunding ad for this new game until I read it here. You have to market it all over social media and other site other than your own.

With respect to your backer that have already pledged I think you owe them to try. And to be honest even if I did see the funding campaign for this game in time to pledge I doubt I would've pledged because of the non popular crowdfunding platform.

Figure out your marketing strategy, make a great selling video, make me feel like I need this game instead of ETS2 or ATS, make poster ads and put it on Kickstarter.com and Ill be all over it. I've never been disappointed in any Kickstarter campaign Ive pledged to and all of them have got the funding in the alotted time or sooner.

Just my thoughts if you want your game to be a reality someday.


Hello! We have not launched on project to kickstarter, for the reason that Russian citizens can not open projects to kickstarter. This can be done only US citizens, France, Hong Kong, UK, Canada, Australia, New Zealand, the Netherlands, Germany, Denmark, Ireland, Sweden, Norway, Austria, Belgium, Italy, Switzerland, Spain, Singapore, Mexico Luxembourg ...
1_002.png


if we find a person who can help us in this, we open the project to kickstarter.
If we collect $ 100k + then you will see a demo version of the game in about 6-12 months.

We will try to open the project on Kickstarter in the near future. Thank you for your comment! :smile:
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Unread post #71by Lucasi_ » 03.03.2017, 00:48

Ok didnt know that.

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Unread post #72by FireBlade » 04.03.2017, 12:57

Thanks to our good friend, we are preparing the launch of the project Trucker: roads of America on kickstarter.com :smile:

1_002.png


Facebook group https://www.facebook.com/groups/217818388623067/
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Unread post #73by FireBlade » 20.03.2017, 15:59

We have purchased a package of various landscapes, with which can build a map for "Trucker: Roads of America". In this package, many different textures and materials, as well as stones, grass, bushes, etc. The landscape and all materials can be easily changed

https://www.youtube.com/watch?v=g0hPuBeTF9k
https://www.youtube.com/watch?v=Jtqgk40J2yc
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Awesome

Unread post #74by nls30 » 20.03.2017, 23:23

Good luck with that!!
Thus I cannot understand why have you decided for scale 1:4, considering the size of american continent /the USA..
1:10 would been still awesome too.
Really hope that you will build your game completely modular, so that you can add later some enhancements/functions to it...(some elements that are still today missing from ETS2, like, just for example, -multiple point deliveries, or diversity in seasons effects).

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Unread post #75by Neskonian » 21.03.2017, 07:04

Wow! Those videos are absolutely amazing. This game is going to look :clap: superb.

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Unread post #76by dowie71 » 21.03.2017, 11:59

After a while where everything seemed a bit quiet, it's great to see this project is still active :smile:

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Unread post #77by FireBlade » 23.03.2017, 05:01

Next purchase: a quality pack trees, grass, stones, etc.

Store_ForestCollection2_screenshot_01-1920x1080-ab59764e2ddc1a272fed80220c8c4c6c.png
Store_ForestCollection2_screenshot_04-1920x1080-1192fce0fdf0315103c67559b7bd1bdb.png
Store_ForestCollection2_screenshot_06-1920x1080-02625a3bcabe53fac7bfb847adc07313.png


https://www.unrealengine.com/marketplace/broadleaf-forest-collection
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Unread post #78by Neskonian » 23.03.2017, 06:29

Superb! I love watching the progress and can't wait to see a portion of the actual map using these. :clap:

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Unread post #79by Woha » 27.03.2017, 11:40

Youre doing a great Job!I belive on you Ladys and Gentleman!
Plz keep us informed about any News here too cause I avoid FB and all this social medias :rambo:

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Unread post #80by FireBlade » 30.03.2017, 18:07

Rocks, stones ... for the construction of a map

Modular_Cliffs_screenshot_001-1920x1080-a91cd5fd4f047fc5d3e15dbf22e0cf50.png
Modular_Cliffs_screenshot_002-1920x1080-6c6b31b97dda57e8b8fe7d37682fc56e.png
Modular_Cliffs_screenshot_006-1920x1080-4d2860d9a27ec7a01ec8f7962264eea9.png
Modular_Cliffs_screenshot_007-1920x1080-79be0c8b0f867e9512e47f86350d9a60.png
Modular_Cliffs_screenshot_009-1920x1080-8917d4ddffe3cfe910bffb4a74150ea8.png
Modular_Cliffs_screenshot_010-1920x1080-62135afe726c22da8bc180f648f07b79.png
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