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Proposals-Wishes-bugs Renault T

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Unread post #141by Admin-RTA » 11.09.2017, 08:47

Teddy_PL wrote:There is still a problem with the halogens on the top and the front bumper.
Well, as I have lit only the lights of ordinary halogens are mounted shining, but they do not work as well as I have unchecked in the extra options on the front and on the roof.
probably operate in parking mode. I'll check how time will be
Teddy_PL wrote:There is also a strange thing in the menu "My trucks" as well as the main menu, while driving everything is fine.
the video card is weak. The restart will correct this

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Unread post #142by Teddy_PL » 16.09.2017, 21:50

Hello, :smile:

I would like to ask how did I describe these halogens ?
Is it just me or others ?
And how will my proposals for this model be considered ? :wink:

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Unread post #143by Admin-RTA » 16.09.2017, 22:23

I will read the whole sentence when we begin the update for Renault T
we will try to take into account all requests and comments :wink:

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Unread post #144by Teddy_PL » 18.09.2017, 19:04

I do not want to be intrusive and nosy, because I know You have a lot of work on other projects, but would like to ask when you plan to update Range T ? :smile:

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Unread post #145by Kurčev putić » 16.01.2018, 18:34

As a big fan of Renault T, I have some suggestions for next update, I think majority will agree with me about this. So, let's start:
1. This part: should be white, not black, like on high sleeper cabin.
rt1.jpg

2. Why is this part around Renault logo still plastic and not full paint just like other parts of grill?
rt2.jpg

3. It would be nice to see box with small tank on right side as new option, as well ADR plate (open and closed), also optional. like here:
rt3.jpg

4. Also new option, smaller tank on left side with side lights if that option is chosen, like here:
rt4.jpg

Second variant:
rt4.1.jpg

5. New front mudflaps (with animation, like o Mack Superliner) and small front lights, like here:
rt5.jpg
and here:
rt5.1.jpg

6. These three lights just above Renault logo, removable fenders and two lights above sunshield (everything optional):
rt6.jpg

7. Tag axle (liftable) with also optional smaller tanks for all chassis:
rt7.jpg

8. Custom license plates that cover default plates (as tuning option) - if players don't choose them, there will be default ones. In file Renault T part 1 you can leave texture for them that we can change and have our own.
9. Removable spoilers:
rt9.jpg

10. Wheels like this, all variants:
rt10.jpg
and this:
rt10.1.jpg

I think most of this (if not everything) is possible to make. I will write if I remember something else. With all this, this is mod is really close to perfection. :D

Added after 21 minutes 22 seconds:
Abut last post, forum replaced some pictures with others, so they aren't all representing text that goes with them, but I think you will get the point from text and pictures, even they changed their place. :class:
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Unread post #146by Admin-RTA » 17.01.2018, 04:44

Kurčev putić
1) ready
2) ready
6) ready
20180117034003_1.jpg

20180117012331_1.jpg

20180117022315_1.jpg
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Unread post #147by Kurčev putić » 17.01.2018, 12:45

Admin-RTA wrote:Kurčev putić
1) ready
2) ready
6) ready
20180117034003_1.jpg

20180117012331_1.jpg

20180117022315_1.jpg
Wow, you are working fast. :clap: Looking great, especially the lights. Waiting patiently for removable fenders and other cool stuff. Just one question: this small part is now also paintable if I understood correctly?
https://abload.de/img/20180117022315_1yootk.jpg
Is it this part on template so I can paint it white now?
https://abload.de/img/low_templxpsb3.png
Thank you! :class:

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Unread post #148by Captain » 17.01.2018, 21:41

I would like the truck to be a bit lower. I think it's a little bit higher than the usual.

By the way, i make my 1st own skin:

Image Image Image

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Unread post #149by Kurčev putić » 17.01.2018, 22:27

And yes, I forgot yesterday, both cabins are missing plastic option for this part:
https://abload.de/img/rt10.1our2r.jpg
https://abload.de/img/rt4.143son.jpg
Low cabin is also missing plastic door handle. :smile:

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Unread post #150by Admin-RTA » 18.01.2018, 02:06

20180118003127_1.jpg
20180118010218_1.jpg
20180118010239_1.jpg
20180118005828_1.jpg
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Unread post #151by LEXUS61ru » 18.01.2018, 02:50

Длина фронтального зеркала внутри не соответствует длине снаружи. Или уже поправили?

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Unread post #152by Admin-RTA » 18.01.2018, 04:20

LEXUS61ru wrote:Длина фронтального зеркала внутри не соответствует длине снаружи. Или уже поправили?
Да,исправлены зеркала и козырёк
20180118031753_1.jpg
20180118031729_1.jpg
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Unread post #153by Teddy_PL » 20.01.2018, 16:09

Good morning, :smile:

I would like to ask if Range T after the latest update is so slightly higher than before?

I'm asking because I have a tiny problem with attaching some semi-trailers (not Yours) only to trailers with mods from Jazzycat and Chris45 Trailer Pack.

Both mods have an advanced attachment of semi-trailers in a standard and with trucks from Scs works without a problem.

Of course, I use the options in the game "advanced trailer coupling" and I have to disable this option sometimes to connect the Range T to the trailer with the module.

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Unread post #154by Teddy_PL » 20.01.2018, 22:28

I found the reason why I can not attach a semi-trailer with a mod and a semi-trailer from Scs.

By downloading the order from Word of Truck and looking at the camera 2 why it is impossible to attach the load, I noticed that the truck saddle is as a permanent element like the whole truck and why I tried to attach the trailer (with photo 1 and ordinary scs picture 2 and 3) saddle unfortunately has a collision with a semi-trailer.

I know that scs semitrailers are not adapted to the trucks of your production, but from what I remember in the previous version, the saddle element was as if it was penetrable (it looked a bit strange), which made it possible to attach the scs.

I will add that this is only possible with the "advanced trailer hitching" option enabled.

Image

Image

Image

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Unread post #155by Teddy_PL » 22.01.2018, 08:52

I apologize for the triple post. :wink:

I noticed that when driving without a semi-trailer and when I am standing somewhere, for example at traffic lights, cars from Ai traffic behave as if I were pulling a semi-trailer and standing (behind me) more or less at such a distance as if the semi-trailer was actually there.

Image

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Unread post #156by virgile » 23.01.2018, 10:52

Hello possibility to make this
Its in 7.1 but with lights
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Unread post #157by karol » 25.01.2018, 14:17

Hello
it would be fun if they were in the next version ,LED light beams and a warning ledge on the mask .

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Unread post #158by virgile » 25.01.2018, 21:14

Hello i found a bug With the template low and Hugh cab
I try to skin a low cab but when i test it mirror and sunshield are paint with the side cab

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Unread post #159by exether_mega » 26.01.2018, 03:44

Hello guys,

I try to reskin the high cab but the truck is not appearing in ETS2 Studio. Any idea ? Thanks for the help :wink:

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Unread post #160by Admin-RTA » 26.01.2018, 14:03

exether_mega wrote:Hello guys,

I try to reskin the high cab but the truck is not appearing in ETS2 Studio. Any idea ? Thanks for the help :wink:
Renault T
variant: Cab_eu
variant: Cab_uk
variant: Cab_low_eu
variant: Cab_low_uk
name renot
Chs_l4x2
Chs_h4x2
Chs_l6x4_a
Chs_h6x4_a
Chs_l6x2_4
Chs_h6x2_4


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